Hey, I can't seem to get this to work. Help's appreciated;
I have a unit set up with 6 weapons, with ranges 0-1, 1.1-2, 2.1-3 ... 5.1-6, and a rather short arc. So basically, I want 6 different shots firing at different units at different ranges.
What I instead get is that 1 unit is targeted and sometimes, if you click multiple units fast enough, you'll attack multiple units. What do?
What I instead get is that 1 unit is targeted and sometimes, if you click multiple units fast enough, you'll attack multiple units. What do?
I'm really new to this, but I believe a unit can only fire upon one unit at a time and acquires the target with the highest priority in range. Hell, I can barely chew gum and walk at the same time, much less use 6 different weapons firing at 6 different targets simultaneously. :-)
I'm really new to this, but I believe a unit can only fire upon one unit at a time and acquires the target with the highest priority in range. Hell, I can barely chew gum and walk at the same time, much less use 6 different weapons firing at 6 different targets simultaneously. :-)
In the campaign, there's an upgrade that lets Goliaths use multiple weapons simultaneously, so I know it can be done. But I seem to be having a problem with figuring out why the upgrade works :p
@SyphonEight: Go I think the upgrade works by adding effects to the weapons. If you target an air unit the weapon also casts a search effect for a viable ground target and when you target ground this weapon casts a search for a viable air target to launch the missiles.
I'm not sure if this is how its done for the Goliath but it could work in your case. There are other ways of making multiple weapons work though.
there are a couple of flags you have to uncheck in the weapons I believe. "Only fire at attack target" and "linked cooldown" are two of the ones you dont want, but I think there was another one as well. Just uncheck all the flags you think might be causing problems, and see if any of the non-default flags sound logical to be checked.
@SyphonEight: Go I think the upgrade works by adding effects to the weapons. If you target an air unit the weapon also casts a search effect for a viable ground target and when you target ground this weapon casts a search for a viable air target to launch the missiles.
I'm not sure if this is how its done for the Goliath but it could work in your case. There are other ways of making multiple weapons work though.
The weapon I'm trying to make targets both air and ground. That frankly sounds too complex.
there are a couple of flags you have to uncheck in the weapons I believe. "Only fire at attack target" and "linked cooldown" are two of the ones you dont want, but I think there was another one as well. Just uncheck all the flags you think might be causing problems, and see if any of the non-default flags sound logical to be checked.
@SyphonEight: Go All weapons target both air and ground? Very simple. Make only one weapon actually cast effects. In this weapon use a Set effect that calls all the weapon effects you need. The other weapons do nothing but are visible in the unit's UI.
Hey, I can't seem to get this to work. Help's appreciated;
I have a unit set up with 6 weapons, with ranges 0-1, 1.1-2, 2.1-3 ... 5.1-6, and a rather short arc. So basically, I want 6 different shots firing at different units at different ranges.
What I instead get is that 1 unit is targeted and sometimes, if you click multiple units fast enough, you'll attack multiple units. What do?
I'm really new to this, but I believe a unit can only fire upon one unit at a time and acquires the target with the highest priority in range. Hell, I can barely chew gum and walk at the same time, much less use 6 different weapons firing at 6 different targets simultaneously. :-)
In the campaign, there's an upgrade that lets Goliaths use multiple weapons simultaneously, so I know it can be done. But I seem to be having a problem with figuring out why the upgrade works :p
@SyphonEight: Go I think the upgrade works by adding effects to the weapons. If you target an air unit the weapon also casts a search effect for a viable ground target and when you target ground this weapon casts a search for a viable air target to launch the missiles.
I'm not sure if this is how its done for the Goliath but it could work in your case. There are other ways of making multiple weapons work though.
@SyphonEight: Go
there are a couple of flags you have to uncheck in the weapons I believe. "Only fire at attack target" and "linked cooldown" are two of the ones you dont want, but I think there was another one as well. Just uncheck all the flags you think might be causing problems, and see if any of the non-default flags sound logical to be checked.
The weapon I'm trying to make targets both air and ground. That frankly sounds too complex.
I've already unchecked these, nothing.
@SyphonEight: Go All weapons target both air and ground? Very simple. Make only one weapon actually cast effects. In this weapon use a Set effect that calls all the weapon effects you need. The other weapons do nothing but are visible in the unit's UI.
@SoulFilcher: Go
How would I enforce the range stipulations that I mentioned in the OP, then? Wouldn't the effect inherit the range of the weapon it's cast from?