I have kind of a new question here.
I would like to attack fire to both psi blades of the zealot.
But, when I use "weapon" as an attach point, I have fire only on the left blade.
If I use "weapon right" and/or "weapon left" as attach points, the game crash.
Check the Attachment points in the model previewer. That should tell you all existing attachment points.
The crash might occur because the WeaponLeft point isn't existing. But I didn't check the model, so that's only a guess.
What kind of actor are you using to attach the fire to the attach ment points? The zealots model does indeed use the attachment points WeaponLeft and WeaponRight so that isnt whats crashing your editor, some other field youve put something in is conflicting with what you are doing I would imagine.
What I would do is delete my current actors for this particular situation, and remake them. All you should need is an actor of type model based off model addition, use whatever events you are using to create/destroy the fire, and set the Hosting - Host Site Operations to SOpAttachWeaponLeft, uncheck scale and model scale at least in Properties - Inherited Properties, and then just copy paste that actor, rename it and change the site op from SOpAttachWeaponLeft to SOpAttachWeaponRight. This should work without any problems, as i use the same method to attach a different visual to each psi blade for my own zealot hero.
Hi,
I have kind of a new question here. I would like to attack fire to both psi blades of the zealot.
But, when I use "weapon" as an attach point, I have fire only on the left blade. If I use "weapon right" and/or "weapon left" as attach points, the game crash.
Anyone know the trick for that one ?
Check the Attachment points in the model previewer. That should tell you all existing attachment points.
The crash might occur because the WeaponLeft point isn't existing. But I didn't check the model, so that's only a guess.
Weapon Left and Weapon Right work perfectly fine. The crash seems to have another cause.
Note, that you cannot easily attach a model to 2 attachment points at once; you might need a 2nd actor.
What kind of actor are you using to attach the fire to the attach ment points? The zealots model does indeed use the attachment points WeaponLeft and WeaponRight so that isnt whats crashing your editor, some other field youve put something in is conflicting with what you are doing I would imagine.
What I would do is delete my current actors for this particular situation, and remake them. All you should need is an actor of type model based off model addition, use whatever events you are using to create/destroy the fire, and set the Hosting - Host Site Operations to SOpAttachWeaponLeft, uncheck scale and model scale at least in Properties - Inherited Properties, and then just copy paste that actor, rename it and change the site op from SOpAttachWeaponLeft to SOpAttachWeaponRight. This should work without any problems, as i use the same method to attach a different visual to each psi blade for my own zealot hero.
@Dryeyece: Go
Thanks, that worked perfectly. I don't know where I failed exactly, I think I didn't put the attachments in the right submenu.
Anyway, Flame Stag is now born.