i have an AUra on a Unit that does DOT to units with in range , the problem is that my units ALSO takes on damge over time.
i tried adding a search effect to only enemys , but it seems that the ability automaticly effect the unit using the spell.
the reason im using ability -behaviour , is for the ON / OFF . is their a way to make it not effect me , or make a diffrent way of turning on and off the aura with an ability type : effect - instant???
If you dont want the aura to affect the caster, go to the search effect, open the "exceptions" field and add a new value (Which defaults to caster), that should solve it. You can even open the search filters, uncheck player and ally, scroll down and exclude "Self", not sure whether that'll work though. Last solution, change the launch/target location to point instead of unit (not sure which of the 2 fields is the right one)
The behavior of your ability should affect your unit. An aura consists of 2 behaviors usually, one on the caster, which does nothing but the search, and one for the targets, which causes the effects, in your case the dps. If you exclude yourself from the search in any way, there is no way the ability applys the target behavior to your caster.
ability type BEHAVIOUR = effect your unit . just like the ghost CLOACK
2 behaviours for an Aura? ive never used 2. i normaly just exclude what ever unit i want in the search . but the search effect that i added the the ability doesnt effect your unit only the surrounding units. witch is kidna shiity.
i need to exclude the caster unit in the actual ability. but i dont think you can do that . ( i alredy excluded self and allys in the search effect to no resaults + i remade the spell to see if it was a bug and same resaults )
So let me get this straight you want the DOT aura to affect the casting unit but just not damage it? Also is it meant to damage your own units and allies or not, you are not very clear on that. Have you tried just putting in a validator that disables the damaging buff if it is on the unit type that is the caster?
So let me get this straight you want the DOT aura to affect the casting unit but just not damage it? Also is it meant to damage your own units and allies or not, you are not very clear on that. Have you tried just putting in a validator that disables the damaging buff if it is on the unit type that is the caster?
This would disable the periodic search as well, no?
If you do not care about stacking abuse and an actual buff shown for affected units, just run a periodic damage effect for the buff with an AoE, which excludes the source and filters self (might need both, not sure)
You just ened to do it like the mother ship with two behaviors. Have your ability add/remove the buff that does the search and the visuals. Then make a second buff that does your DOT and give it a remove validator if it is targeting the paladin/caster unit.
Tried excluding player?
Or a Placement Location validator to exclude the caster
I tried to recreate what I think you want to have (an on/off-ability to damage nearby enemies?) and it seemed to work.
What I did was creating a behavior ability with the behavior having a periodically effect.
The effect is a search effect with the enemy-only Search filter "Exclude: Player, Neutral, Ally" and the "Areas - Effect" a simple damage effect (or apply buff effect that applies a DOT-behavior if you want that, but what comes after the search doesn't matter since the ally targets are already sorted out).
So not sure how you did it, but doing it this way should work like intended.
hey
i have an AUra on a Unit that does DOT to units with in range , the problem is that my units ALSO takes on damge over time.
i tried adding a search effect to only enemys , but it seems that the ability automaticly effect the unit using the spell.
the reason im using ability -behaviour , is for the ON / OFF . is their a way to make it not effect me , or make a diffrent way of turning on and off the aura with an ability type : effect - instant???
If you dont want the aura to affect the caster, go to the search effect, open the "exceptions" field and add a new value (Which defaults to caster), that should solve it. You can even open the search filters, uncheck player and ally, scroll down and exclude "Self", not sure whether that'll work though. Last solution, change the launch/target location to point instead of unit (not sure which of the 2 fields is the right one)
The behavior of your ability should affect your unit. An aura consists of 2 behaviors usually, one on the caster, which does nothing but the search, and one for the targets, which causes the effects, in your case the dps. If you exclude yourself from the search in any way, there is no way the ability applys the target behavior to your caster.
ability type BEHAVIOUR = effect your unit . just like the ghost CLOACK
2 behaviours for an Aura? ive never used 2. i normaly just exclude what ever unit i want in the search . but the search effect that i added the the ability doesnt effect your unit only the surrounding units. witch is kidna shiity.
i need to exclude the caster unit in the actual ability. but i dont think you can do that . ( i alredy excluded self and allys in the search effect to no resaults + i remade the spell to see if it was a bug and same resaults )
So let me get this straight you want the DOT aura to affect the casting unit but just not damage it? Also is it meant to damage your own units and allies or not, you are not very clear on that. Have you tried just putting in a validator that disables the damaging buff if it is on the unit type that is the caster?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
This would disable the periodic search as well, no?
If you do not care about stacking abuse and an actual buff shown for affected units, just run a periodic damage effect for the buff with an AoE, which excludes the source and filters self (might need both, not sure)
ok , ill try to be more clear.
I have a paladin hero.
He has a Aura that i want him to be able to activate ( so you can see it on him ) and also turn off!! ( meaning i need a ability type: behaviour )
Now the problem is .
the DOT does damg to my heros (the pally that activates it ) and the enemys ( i added a search to remove my allys, and i also exluded SELF)
i want it to ONLY hurt the enemy units with in range Every X second .NOT my hero , NOT my allys
i tryed to make the spell give life to my pally = to the amount he lost , but it doesnt work properly and looks kidna dumb.
i, the pally can only have 1 aura active at any given time. so he needs to be able to turn it off.
is it possible to ad a validator that removes damg from CASTER UNIT? with out effecting other units?
I could just make a NORMAL AURA witch works , but then i cant turn it OFF and ON :( thats not what i want
Yes, I got it so far. Might we have a look at the map?
You just ened to do it like the mother ship with two behaviors. Have your ability add/remove the buff that does the search and the visuals. Then make a second buff that does your DOT and give it a remove validator if it is targeting the paladin/caster unit.
Tried excluding player?
Or a Placement Location validator to exclude the caster
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
not yet , at work ...
when i get home ( leaving soon ) ill send you the example of what i mean.
@DrSuperEvil: Go
ill try that . thanks for help so far guys :)
I tried to recreate what I think you want to have (an on/off-ability to damage nearby enemies?) and it seemed to work. What I did was creating a behavior ability with the behavior having a periodically effect. The effect is a search effect with the enemy-only Search filter "Exclude: Player, Neutral, Ally" and the "Areas - Effect" a simple damage effect (or apply buff effect that applies a DOT-behavior if you want that, but what comes after the search doesn't matter since the ally targets are already sorted out).
So not sure how you did it, but doing it this way should work like intended.
@Talon0815: Go
basicly what im trying to do is sorta liek tyhe pally fire aura in Diablo 2.
i know what i did wrong lol looking at your explanation , I had the Behaviour do the damg insted of having a effect type damg.
thanks every one .