I searched a bit around, because I am very sure this has been explained somewhere already plus it is probably not very hard to do. Nether the less, I am unable to make it work (without triggers) and I am very sure it can be done quite simply without triggers (if not, that's no problem tbh).
Problem: make a defense-turret-structure-thing (in a TD or siege map) create a spell effect at the target area. For example a photon cannon creates a psi-storm on impact (including visuals, buffs, dmg, etc).
I bet this is rather easy, but there is some part about effects and/or behaviours I haven't understood/found, yet, that prevents me from doing such things.
Follow the path from the weapon over the effects to the effects you want.
For your task you would need to set the impact effect of the projectile to the psi storm's starting effect which should be a "create persistent" effect.
If you are shooting projectiles, you need an actor with the type action which contains the projectiles starting and end effect to perform actions like finding attachment points from where it is launched and where it visually will hit the enemy.
You might want to create an effect set containing the photon cannons damage and the psi storm effect as the projectile's hit effect to deal direct damage to the target and cast the psi-storm in addition to that.
Follow the path from the weapon over the effects to the effects you want.
For your task you would need to set the impact effect of the projectile to the psi storm's starting effect which should be a "create persistent" effect.
If you are shooting projectiles, you need an actor with the type action which contains the projectiles starting and end effect to perform actions like finding attachment points from where it is launched and where it visually will hit the enemy.
You might want to create an effect set containing the photon cannons damage and the psi storm effect as the projectile's hit effect to deal direct damage to the target and cast the psi-storm in addition to that.
OMG. I think I have tried every effect except the persistent effect :E Thank you for you quick response and for everyone else looking for a solution:
Hi everyone,
I searched a bit around, because I am very sure this has been explained somewhere already plus it is probably not very hard to do. Nether the less, I am unable to make it work (without triggers) and I am very sure it can be done quite simply without triggers (if not, that's no problem tbh).
Problem: make a defense-turret-structure-thing (in a TD or siege map) create a spell effect at the target area. For example a photon cannon creates a psi-storm on impact (including visuals, buffs, dmg, etc).
I bet this is rather easy, but there is some part about effects and/or behaviours I haven't understood/found, yet, that prevents me from doing such things.
Thank you in advance and have a nice day :)
Follow the path from the weapon over the effects to the effects you want.
For your task you would need to set the impact effect of the projectile to the psi storm's starting effect which should be a "create persistent" effect.
If you are shooting projectiles, you need an actor with the type action which contains the projectiles starting and end effect to perform actions like finding attachment points from where it is launched and where it visually will hit the enemy.
You might want to create an effect set containing the photon cannons damage and the psi storm effect as the projectile's hit effect to deal direct damage to the target and cast the psi-storm in addition to that.
OMG. I think I have tried every effect except the persistent effect :E Thank you for you quick response and for everyone else looking for a solution:
Phase Cannon - Photon Cannon (Launch Missile) -> Effect: Impact Effect: High Templar - Psi Storm (Persistent)