i have a unit that has multyple Auras ,( with an ON/OFF) what im trying to do is basicly make it so if one aura is on , you cant use the other untill you turn the first one off.
i cant figuer out how to do this , seems to me like a mix of requirements and validators , but i dunno . ANy tips??
well i only had to do the 1 validator for the 2 aura ,
basicly whats happening now , i cant activate my second aura with out turning off the first one , but if the first one is OFF and i want reactivate it , all i have to do is click on it and it automaticly diactivates the second one . witch is kidna cool.
hey
i have a unit that has multyple Auras ,( with an ON/OFF) what im trying to do is basicly make it so if one aura is on , you cant use the other untill you turn the first one off.
i cant figuer out how to do this , seems to me like a mix of requirements and validators , but i dunno . ANy tips??
Made 2 Validators.
Validator type: Unit compare behaviour count
- validatour behaviout: ( the other aura ), Compare: less then , Value: 1
Validator type: condition
- Validator IF+ : return: the first validator.
Just need to give the apply behavior effect each aura a behavior count validator that sees if the target does not have the other.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
well i only had to do the 1 validator for the 2 aura ,
basicly whats happening now , i cant activate my second aura with out turning off the first one , but if the first one is OFF and i want reactivate it , all i have to do is click on it and it automaticly diactivates the second one . witch is kidna cool.