I made a modified AOE attack (point) that launches banshee missiles however the explosion from the impact does not show up at all but when it hits a unit in the search area it damages him and shows the effect.
How do I make it so it hits the ground it makes an explosion effect?
I tried working with the events I got it to when you cast the ability the explosions effect happen on the ground but the missiles have to struck yet. Anyone know how to fix it?
I made a modified AOE attack (point) that launches banshee missiles however the explosion from the impact does not show up at all but when it hits a unit in the search area it damages him and shows the effect.
How do I make it so it hits the ground it makes an explosion effect?
I tried working with the events I got it to when you cast the ability the explosions effect happen on the ground but the missiles have to struck yet. Anyone know how to fix it?
I had similar problem and it was solved, have a look: http://forums.sc2mapster.com/development/data/21164-solved-three-missiles-persistent-cause-one-blast-effect
There is what you have to do:
1. Create StyleOneShot type of actor.
2. add event:
DamageEffect here - is the effect which happens after your missile expodes.
3. Link your animation model to the event.
I just spent an hour tiring to make a missle's impact actors work.
Re-writing it's events fixed it :)
Just have an event that creates an explosion actor when you run your damage effect.
EDIT: eeerrr slightly different style of answer :)
@grenegg: Go
INVM got it to work I had the OneShot as a Missile instead of Model, Now it works!
@Sware: Go
So you want the missiles to explode and cause the explosion wether it hits a unit or the ground?
That should be simple. The reason the other method doesn't work is that it requires the damage effect to happen to play the explosion.
What you will want to try is the following...
Now, you might need to change At Effect to At Missile, or something along that line.
EDIT
Oh and grenegg's method wouldn't work because he states "Just run an event for the explosion when you have the damage effect"
EDIT 2
Well it just occured to me you could also try this event...
Again, you might need an AT Term.