I can't get this to work, I want a missile fired at Target Point to travel for a bit then a behavior on the missile's Ammo Unit makes it explode in mid-air and launch "cluster" missiles at the original missile's target point. Any ideas? Maybe I need to detonate the original missile some other way?
Open a map with campaign dependencies enabled and find one of those. The Void Seeker (Zeratul's starship) has it as a useable ability. It somehow causes the first Launch Missile effect to "impact" prematurely, creating a Persistent effect that launches the secondary missiles. Probably a field on the Launch Missile effect or the missile unit's Mover.
I got it from checking the Zeratul thing, you need to tell the cluster missiles what effect their Target Point or Target Unit must come from, namely the effect that launched the first missile. Thanks for the help.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I can't get this to work, I want a missile fired at Target Point to travel for a bit then a behavior on the missile's Ammo Unit makes it explode in mid-air and launch "cluster" missiles at the original missile's target point. Any ideas? Maybe I need to detonate the original missile some other way?
Void Seeker/Zeratul - Void Spheres/Phase Mine Blast.
Open a map with campaign dependencies enabled and find one of those. The Void Seeker (Zeratul's starship) has it as a useable ability. It somehow causes the first Launch Missile effect to "impact" prematurely, creating a Persistent effect that launches the secondary missiles. Probably a field on the Launch Missile effect or the missile unit's Mover.
Something like this?
I got it from checking the Zeratul thing, you need to tell the cluster missiles what effect their Target Point or Target Unit must come from, namely the effect that launched the first missile. Thanks for the help.