I made a missile that travels to the furthest point damaging everything in it's path. Problem is, I notice that it travels at an angle, geting lower until it touches the ground at the furthest point. How do I prvent that from happening and have the missile travel parallel to the ground until it's death?
It's not so much the impact itself I am worried about, but rather the missile unit. I tried to see if the gravity of the mover would affect it, but nope. Any ideas?
The missile path is an extrapolation from the launch attachment to the target point, so if you use a z offset for the target point, it should be just what you need.
I made a missile that travels to the furthest point damaging everything in it's path. Problem is, I notice that it travels at an angle, geting lower until it touches the ground at the furthest point. How do I prvent that from happening and have the missile travel parallel to the ground until it's death?
You could always use a Z offset with a Create Persistent effect to offset the impact target height.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
It's not so much the impact itself I am worried about, but rather the missile unit. I tried to see if the gravity of the mover would affect it, but nope. Any ideas?
@Ateo88: Go
The missile path is an extrapolation from the launch attachment to the target point, so if you use a z offset for the target point, it should be just what you need.
gravity only affects ballistic movers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg