I have a building that spawn some units that are around it the whole time but then the building die then they are still there, can i remove the magazine units as well when main building die? Do i have to create a persistent that constantly check if its still alive? I tried to look at the broodlord but could not find anything useful, maybe i just missed some fields.
I cannot seem to find a flag for this, and I was so sure there was one xD.
You could try to set the base of your magazine ability to the carrier's, so all fields you do not change match the carrier fields. If one of the fields causes the interceptors to die, your units should die as well.
You could also try to use a death effect, however, the carrier does not seem to use one (the entered ID is unknown)
Theres a behavior i believe, that is applied to the interceptor called 'interceptor fate'. I am pretty sure this is what causes the interceptor to die when the carrier dies.
Edit: Its actually a effect, its the same name 'interceptor fate', Look under the effect tab for the ability for brood lord and you will see it, its tagged to death
true true but i cant find that effect anywhere in the effect list meaning that it was probably an effect that was removed and what i see is a trace of that effect.
I have a building that spawn some units that are around it the whole time but then the building die then they are still there, can i remove the magazine units as well when main building die? Do i have to create a persistent that constantly check if its still alive? I tried to look at the broodlord but could not find anything useful, maybe i just missed some fields.
This was wrong, it seems
I cannot seem to find a flag for this, and I was so sure there was one xD.
You could try to set the base of your magazine ability to the carrier's, so all fields you do not change match the carrier fields. If one of the fields causes the interceptors to die, your units should die as well.
You could also try to use a death effect, however, the carrier does not seem to use one (the entered ID is unknown)
That is odd too. Usually the ammo units automatically die when the host unit dies.
Unless the spawned units need some sort of flag.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
He he, i have allot of odd things going ;)
@Sherlia: Go
Have you tried setting your magazine unit as 'AI Tag for Temporary Unit' in the Unit - Flags field?
Theres a
behaviori believe, that is applied to the interceptor called 'interceptor fate'. I am pretty sure this is what causes the interceptor to die when the carrier dies.Edit: Its actually a effect, its the same name 'interceptor fate', Look under the effect tab for the ability for brood lord and you will see it, its tagged to death
@DarkFireDragoon: Go
true true but i cant find that effect anywhere in the effect list meaning that it was probably an effect that was removed and what i see is a trace of that effect.
yup there are several things that are relics which were removed or had stuff after them removed. Actors, models and sounds is full of it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@BorgDragon: Go
Yes its been set to that the whole time.
So any good solution to this?
Not until we know what you did different. Try recreating what you have done one field at a time and see if it behaves the same.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg