I've set both Action actor's and Projectile's actor's share fields to "always", then to "for each effect tree", but nothing has changed, still just one blast.
1. Do you guys mean Action Actor of the weapon? Because there is projectile actor also present, but i think you don't mean it when you speak about actor events.
2. Tekaichi.
What do you mean by "use Damage Effect Start event on actor"?
I have the standart event in my actor:
Effect.MyDamageEffect.Start
AtCaster
FromEffectTreeDescendant
ActionImpact
Do you mean this one?
I think it just reproduces the Impact effect model when my first missile collides. But there are 3 missiles. Second and third missiles case their damage correct, but they doesn't have collide animation like the first one.
I have even created 2 more Damage Effect events for my actor, but it did nothing.
3. BorgDragon
I have created following event in my Action Actor:
Effect.MyDamageEffect.Start
At Effect
Create
It didn't change anything. So have I created the action you meant and it just don't work? Or I did something wrong?
I've created a weapon which launches 3 rockets which spread like a fan (fig 1).
But there is just one impact model animation plays at central rocket. Two others cause their damage effect, but without animation (fig. 2).
The question: how to get 3 blast animations for each rocket?
The spread effect is defined by persistent's field of Effect - periodic offset.
Sound like an actor sharing problem try checking that field in the actors for the visual.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've set both Action actor's and Projectile's actor's share fields to "always", then to "for each effect tree", but nothing has changed, still just one blast.
If you use Damage Effect Start event on actor. The Impact model should appear.
and if the effects never share the same actor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Add the term 'AT' and then select Effect from the dropdown. That should fix that.
The event should look something like this...
1. Do you guys mean Action Actor of the weapon? Because there is projectile actor also present, but i think you don't mean it when you speak about actor events.
2. Tekaichi.
What do you mean by "use Damage Effect Start event on actor"?
I have the standart event in my actor:
Do you mean this one?
I think it just reproduces the Impact effect model when my first missile collides. But there are 3 missiles. Second and third missiles case their damage correct, but they doesn't have collide animation like the first one.
I have even created 2 more Damage Effect events for my actor, but it did nothing.
3. BorgDragon
I have created following event in my Action Actor:
It didn't change anything. So have I created the action you meant and it just don't work? Or I did something wrong?
@Zolden: Go
You add the event
in a separate actor, of type StyleOneShot(or is it OneShotStyle... whatever), then you link up the "explosion/impact graphic" model to this actor.
This advice soved the issue. Thank you!