"Ghost nuke indicator" and "Ghost nuke target" are actors of type "Model"
I`m asking about "Range" actors (like terran radar tower). Tried to mark all (self,ally,enemy,neutral) in "Actor-Filter" and no effect for range actor - its always visible for all.
maybe it possible through editing "Actor - events" ? Can`t solve it... =(
Usually, the filters should work. Make sure the Inherited Properties for visibility are unchecked, otherwise the range actor inherits the visibility of the main actor, ignoring the filter visibility.
The Filters don't work. Setting the fog of war visibility to different options didn't work. Modifying the Inherited Properties for visibility didn't work...
My only idea was to make a Validator of type "Player Alliance", "Player Compare" or "Player Type".
I then modified the events as follows.
Behavior.Sensor.On
ValidatePlayer "PlayerAlliance"
Create
Behavior.Sensor.Off
Destroy
I tried modifying the Validator for Player+ to Player Origin and OtherPlayer+ to Hostile, and vice versa, and many other combinations, but it mostly did nothing. It half worked when I loaded up the map and I could not see my own Sensor Tower Range Indicator, nor the enemy's Sensor Tower Range Indicator.
But then again I only tried with "Player Alliance" validator type before I gave up.
How to make range actor invisible for enemies?
I want to have range actor always visible for local player and invisible for all other players.
Use the Actor - Filter fields like the ghost nuke does.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
"Ghost nuke indicator" and "Ghost nuke target" are actors of type "Model"
I`m asking about "Range" actors (like terran radar tower). Tried to mark all (self,ally,enemy,neutral) in "Actor-Filter" and no effect for range actor - its always visible for all.
maybe it possible through editing "Actor - events" ? Can`t solve it... =(
Usually, the filters should work. Make sure the Inherited Properties for visibility are unchecked, otherwise the range actor inherits the visibility of the main actor, ignoring the filter visibility.
@Kueken531: Go
I've just finished testing this...
The Filters don't work. Setting the fog of war visibility to different options didn't work. Modifying the Inherited Properties for visibility didn't work...
My only idea was to make a Validator of type "Player Alliance", "Player Compare" or "Player Type".
I then modified the events as follows.
I tried modifying the Validator for Player+ to Player Origin and OtherPlayer+ to Hostile, and vice versa, and many other combinations, but it mostly did nothing. It half worked when I loaded up the map and I could not see my own Sensor Tower Range Indicator, nor the enemy's Sensor Tower Range Indicator.
But then again I only tried with "Player Alliance" validator type before I gave up.
@BorgDragon: Go
Great work. Thank you.
Hmm did not know that field did not work for that actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg