Hi, I'm new here. :D I spent two nights on SC2 Editor so far by myself to create my own map to play against insane AI's and to create a hydralisk hero (Hunter Killer) with 160 hp, faster attack speed, faster regeneration rate, life armor of 3, and working burrow/unburrow. So now what I want to do is to change Hunter Killer's attack range which is still 6 as same as a hydralisk's. I want it to be like 8 since it is a hero hydralisk. Any help is appreciated! :D
P.S. SC2 Editor is so much harder than StarCraft:Brood War's Editor. x(
The damage and actual weapon properties are handled through the damage effect.
The weapon itself is what handles when and how the weapon is used, such as the weapon speed and range.
Like I said, just think of the weapon stats as controlling when the weapon is applied, the launch missile effect (for ranged attackers) being how it is applied, and the damage effect being what it does when it is applied.
That should get you started in understanding how the weapon system works.
Oh the hydralisk hero Hunter Killer is mine since I am tired of the insane AI's cheating with their resources. :) But your idea is interesting though I don't know how I would write an insane AI for a custom unit. :S
Actually unlike most games the Insane AI for SC2 dont cheat they just process information infinitely faster than us mere mortals and can click 10k commands a second.
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I actually don't think so. I think it is primarily APM restrains, and some ridiculous micro. For example, I am fairly sure the insane AI manipulates target priorities, so units do the maximum amount of damage they possibly can. So like, you might notice that some ranged units will sometimes attack an already dead unit, if the unit died before the missile could reach the unit? Well I think that insane AI is programmed so that never happens... Not entirely sure how it works though, that may not be accurate.
I'm like 99% sure they mess with the target priorities though, not sure about the missile stuff.
You're probably right, I haven't looked into it before. I just thought I remembered reading somewhere on the net (which automatically makes it true!!) that Insane AI get's a break on cost. I knew it's APM was stupid, but I didn't know about the switching target priorities. That actually makes a lot of sense.....
Ya, I actually read somewhere that the insane AI will do things like target all melee units with marauders, position their tanks and whatever else perfectly, and then on top of that will navigate small splash vulnerable units away from larger splash attacks like siege tanks... It's actually ridiculous. Oh, and I also heard that they are adding a CANNON RUSH and some BUNKER RUSHING, and even some REAPER RUSH, SIX-POOL, VOID RAY MASS, and other cheese options to the easy AI, in order to prepare bronze players more for their experience.
Actually not that bad of an idea in my opinion. Although I think what I was looking at was from like a year ago, and those things never actually came through... Kind of disappointing, would have been funny.
Hi, I'm new here. :D I spent two nights on SC2 Editor so far by myself to create my own map to play against insane AI's and to create a hydralisk hero (Hunter Killer) with 160 hp, faster attack speed, faster regeneration rate, life armor of 3, and working burrow/unburrow. So now what I want to do is to change Hunter Killer's attack range which is still 6 as same as a hydralisk's. I want it to be like 8 since it is a hero hydralisk. Any help is appreciated! :D
P.S. SC2 Editor is so much harder than StarCraft:Brood War's Editor. x(
@HellZergSC2: Go
The damage and actual weapon properties are handled through the damage effect.
The weapon itself is what handles when and how the weapon is used, such as the weapon speed and range.
Like I said, just think of the weapon stats as controlling when the weapon is applied, the launch missile effect (for ranged attackers) being how it is applied, and the damage effect being what it does when it is applied.
That should get you started in understanding how the weapon system works.
Great to be back and part of the community again!
@TacoManStan: Go
Hey, I finally figured it out! It was under Weapons -> My special Hunter Killer Needle Spines -> Stats tab -> Range. :) Thank you for your hints.
You know custom units are not used by the standard AI. You will have to write your own insane AI if you want it to be used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Oh the hydralisk hero Hunter Killer is mine since I am tired of the insane AI's cheating with their resources. :) But your idea is interesting though I don't know how I would write an insane AI for a custom unit. :S
Actually unlike most games the Insane AI for SC2 dont cheat they just process information infinitely faster than us mere mortals and can click 10k commands a second.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'm pretty sure the Insane AI does cheat, getting like a 30% bonus to all resources mined.
@Myrkridian: Go
I think insane AI actually gets everything at 50% cost, instead of getting extra minerals. It all ends up the same though. Stupid-hard.
@Snappybean: Go
I actually don't think so. I think it is primarily APM restrains, and some ridiculous micro. For example, I am fairly sure the insane AI manipulates target priorities, so units do the maximum amount of damage they possibly can. So like, you might notice that some ranged units will sometimes attack an already dead unit, if the unit died before the missile could reach the unit? Well I think that insane AI is programmed so that never happens... Not entirely sure how it works though, that may not be accurate.
I'm like 99% sure they mess with the target priorities though, not sure about the missile stuff.
Great to be back and part of the community again!
@TacoManStan: Go
You're probably right, I haven't looked into it before. I just thought I remembered reading somewhere on the net (which automatically makes it true!!) that Insane AI get's a break on cost. I knew it's APM was stupid, but I didn't know about the switching target priorities. That actually makes a lot of sense.....
@Snappybean: Go
Ya, I actually read somewhere that the insane AI will do things like target all melee units with marauders, position their tanks and whatever else perfectly, and then on top of that will navigate small splash vulnerable units away from larger splash attacks like siege tanks... It's actually ridiculous. Oh, and I also heard that they are adding a CANNON RUSH and some BUNKER RUSHING, and even some REAPER RUSH, SIX-POOL, VOID RAY MASS, and other cheese options to the easy AI, in order to prepare bronze players more for their experience.
Actually not that bad of an idea in my opinion. Although I think what I was looking at was from like a year ago, and those things never actually came through... Kind of disappointing, would have been funny.
Great to be back and part of the community again!
@TacoManStan: Go
That is a good idea, but I haven't seen the AI use any of those yet either....
whats six-pool?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
If you're kidding, ROFL.
If you're serious (and I don't think you are, but I'm covering my bases), check out . It shows the strat in detail
watch a replay, it got extra minerals in the beta, did they change it? 8 minerals and 7 gas or so
Oh you mean zergling rush
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
Exactly.