I have an issue that I'm hoping someone here can help me with. I want to make different sound impacts depending on what type of unit it attacks. For example, If attacking a unit with no armor (Flesh) it makes one sound, if attacking a unit with light armor it makes another sound, and so on. I've set up attack actors that will play the right sound depending on the unit, but how do I classify each unit as either Flesh, Light Armor, Metal, etc?
Am I going about this the wrong way? Any help is appreciated!!!
I have an issue that I'm hoping someone here can help me with. I want to make different sound impacts depending on what type of unit it attacks. For example, If attacking a unit with no armor (Flesh) it makes one sound, if attacking a unit with light armor it makes another sound, and so on. I've set up attack actors that will play the right sound depending on the unit, but how do I classify each unit as either Flesh, Light Armor, Metal, etc?
Am I going about this the wrong way? Any help is appreciated!!!
Here is a picture of my impact map setup:
This is defined in the Model of the unit. The field is called Art: Squib Type Default
@Kueken531: Go
thank you very much!!!