I am trying to understand something about Attachment Points. I would like to use the Perdition Turret as an example.
When I look in the previewer and look at its Attachment Points, I notice one called TurretZ which is center on the ground. Then the weapons are called Weapon 01 and Weapon 02. Great now I know where my firebeam should come from, right?
So I go to my duplicated Photon Cannon with the Perdition Turret model's attack actor and change the Attachment - Launch Attachment Query + field. From the previewer I assume that I should filter weapon 01 and filter weapon 02. But that makes the attack start from the ground, if I use Pattern Missile Turret, then it shoots flame out one side, not the other.
What is it I misunderstand about this? Why doesn't it shoot flames out both sides when I filter Weapon 01 and Weapon 02, which are consistent with the attachment points in the previewer.
If you look at the perdition turret the flame model is actually not associated with the attack. It is under the Art - Launch Assets - Model field and the attachment refers to weapon 00 which the perdition turret model does not have so it is applied to any weapon when launching.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I am trying to understand something about Attachment Points. I would like to use the Perdition Turret as an example. When I look in the previewer and look at its Attachment Points, I notice one called TurretZ which is center on the ground. Then the weapons are called Weapon 01 and Weapon 02. Great now I know where my firebeam should come from, right?
So I go to my duplicated Photon Cannon with the Perdition Turret model's attack actor and change the Attachment - Launch Attachment Query + field. From the previewer I assume that I should filter weapon 01 and filter weapon 02. But that makes the attack start from the ground, if I use Pattern Missile Turret, then it shoots flame out one side, not the other.
What is it I misunderstand about this? Why doesn't it shoot flames out both sides when I filter Weapon 01 and Weapon 02, which are consistent with the attachment points in the previewer.
I still need help, if anyone knows? :/
have you tried this? http://forums.sc2mapster.com/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/
If you look at the perdition turret the flame model is actually not associated with the attack. It is under the Art - Launch Assets - Model field and the attachment refers to weapon 00 which the perdition turret model does not have so it is applied to any weapon when launching.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg