I have to use campaign dependencies for the voices and doodads and ext.
When using these dependencies, the units are changed. Like Nexus don't have energy. Although that's not hard to change, who knows how many differences there are from these dependencies and the MELEE UNITS we regularly uses in Ladder MatchUps.
Is there anyway I can override these units with the MELEE UNITS ??
@AMtrane: Go Have you tested it in game? Not always what you see in the editor is the result in game when you're messing with dependency order. Specially when it comes to command cards. I had this issue for a long time in my mod, where the Tech Lab command card wasn't the same in editor and in game, until I found I had to change the order.
And what exaclty is the order you're using and which dependencies are in the list?
@AMtrane: Go I use this order in my mod and Nexus has energy just like in melee, but then again those are set in a mod not in the map so I could not work for maps. If that order doesn't work for you create a mod and set those dependencies, then add it to your map, and in your map add the Multi (mod) too.
Liberty (Campaign)
Liberty (Mod)
Liberty Multi (mod)
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I have to use campaign dependencies for the voices and doodads and ext.
When using these dependencies, the units are changed. Like Nexus don't have energy. Although that's not hard to change, who knows how many differences there are from these dependencies and the MELEE UNITS we regularly uses in Ladder MatchUps.
Is there anyway I can override these units with the MELEE UNITS ??
@AMtrane: Go Move the melee dependency up the list so it stays above the campaign dependency.
@SoulFilcher: Go
I tried that. then closed and reopened editor. It didn't work =[ Nexus still have no energy, which indicate other units didn't change either
@AMtrane: Go Have you tested it in game? Not always what you see in the editor is the result in game when you're messing with dependency order. Specially when it comes to command cards. I had this issue for a long time in my mod, where the Tech Lab command card wasn't the same in editor and in game, until I found I had to change the order.
And what exaclty is the order you're using and which dependencies are in the list?
@SoulFilcher: Go
I'll test in game vs editor view when I get back to a computer.
I have Multi (not sure if this one is necessary) Multi Mod liberty liberty story
@SoulFilcher: Go
Yup still not working
My dependencies are in as order
Melee Multi Melee Liberty Liberty Story
I rearranged them in every combination >.<
@AMtrane: Go I use this order in my mod and Nexus has energy just like in melee, but then again those are set in a mod not in the map so I could not work for maps. If that order doesn't work for you create a mod and set those dependencies, then add it to your map, and in your map add the Multi (mod) too.
Liberty (Campaign)
Liberty (Mod)
Liberty Multi (mod)