I have cracked my brains over a bug in my map, i dont have a clue why it happens but maybe one of you can take a look and see if you know what is causing the problem. As you can see in posts below i just recently got a few facts about the bug:
- Player gets all his units at 50% of the maxlife originally set for the unit.(might happen to 2 players, never seen it on 3 players)
- only occuurd for me when there are 4 or more players in the game.
- never happens in 1v1
If there is anyone out there who might know how to fix it, or is willing to check it out for me would be so awesome, this problem is really devistating me, its the only thing i can think about !!!! O.o
I made a train ability which trains the unit, i have edited the mineral cost and gave a cooldown for the unit. I took this building called Colonist Bio-Dome, gave the structure the train abilities and then put them on the commandcard.
thats pretty much it. its so strange, it only happens sometimes
Hey, still havent figured it out, the train ability has no effect attached and i noticed that sometimes the building where you can buy the hero sarts with 50% life. lets say it happens 1 out of 5 games, i put the structure invulnerable still..
o yeh, while testing the map on my own, it never happens, only when i play it with people online.
Hey, ill think about it, first i have to know how to create the problem, i noticed that if the problem occurs the life of the structure changes when the owner of the structure changes example:
player 1 clicks building: 2500 life
player 2 on the team of player 1 clicks buidling: 1250 life
and if player 1 presses it again it will be full life, so somehow the bug is bound to a player i think :/
Somehow i have the feeling that if i find another way to change the ownership of the building, or make it a shared building for the team, it would fix my problem but, i dont know how to, i currently use a trigger to change ownership:
TeamBuilding1
Events
Unit Selection - Hero Shop [205.50, 124.50] is clicked by Player Any Player
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Triggering player) is in (Players on team 1)) == True
Then
Unit - Change ownership of (Triggering unit) to player (Triggering player) and Change Color
Else
i could also make a different building for each player, but it would save me a lot of work if i could just fix this bug
I managed to make seperate buildings for each player which spawn at map init, very strange but it has actually fixed the problem.
The problem use to ocuur whenever there were 4 or more players in the game, 1 person would get everything with half life :S
But now that i have seperate buildings for each player it magically doesnt happen anymore, took me a little more work but im very happy, thnx for the attention though.
apparently it didnĀ“t fix the problem, and a player reported something new, All his units have 50% max life not just the heroes just 1 player in the game gets all units at 50% max life. it really ruins my game since its a modification of desert strike and if your units have 50% life there is no way to win. Still it only happens to a player if there are 4 or more people in the game.
Im thinking about sending you the map to have a look if your interested since its really killing me. but im a bit embaressed about the mess.
Without testing the map, my suggestion would be to double check that everyone playing has their handicap set to 100%. If someone has handicap set to 50%, it would make sense that all of their units would have 50% hp. I tried it once in a custom game, and that is what happened to me.
Hey man, Thnx for your tip! this has probably saved my map :] atleast i haven't experienced the bug since i changed it! here's the thing:
i went to the game variant menu thingy and saw that player 1,2,3,4 were maually set to 100% while player 5,6 were [Default 100%] handicap. when i put the default off it would automatically flip to 50% handicap so maybe there is a bug in the Default 100% handicap, its very strange anyways i have put player 5,6 manually to 100% now. I think this fixed the bug so thnx!!
i will probably repost if i experience it again, but for now im very happy :]
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Hey ppl,
I have cracked my brains over a bug in my map, i dont have a clue why it happens but maybe one of you can take a look and see if you know what is causing the problem. As you can see in posts below i just recently got a few facts about the bug:
- Player gets all his units at 50% of the maxlife originally set for the unit.(might happen to 2 players, never seen it on 3 players)
- only occuurd for me when there are 4 or more players in the game.
- never happens in 1v1
If there is anyone out there who might know how to fix it, or is willing to check it out for me would be so awesome, this problem is really devistating me, its the only thing i can think about !!!! O.o
How are you buying the hero?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I made a train ability which trains the unit, i have edited the mineral cost and gave a cooldown for the unit. I took this building called Colonist Bio-Dome, gave the structure the train abilities and then put them on the commandcard.
thats pretty much it. its so strange, it only happens sometimes
And the Train applies no effects?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hey, still havent figured it out, the train ability has no effect attached and i noticed that sometimes the building where you can buy the hero sarts with 50% life. lets say it happens 1 out of 5 games, i put the structure invulnerable still..
o yeh, while testing the map on my own, it never happens, only when i play it with people online.
Hate to say it but you need to upload an unlocked version or a map demonstating the problem for people to figure out what is wrong.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hey, ill think about it, first i have to know how to create the problem, i noticed that if the problem occurs the life of the structure changes when the owner of the structure changes example:
player 1 clicks building: 2500 life player 2 on the team of player 1 clicks buidling: 1250 life
and if player 1 presses it again it will be full life, so somehow the bug is bound to a player i think :/
@Rice87: Go
Somehow i have the feeling that if i find another way to change the ownership of the building, or make it a shared building for the team, it would fix my problem but, i dont know how to, i currently use a trigger to change ownership:
TeamBuilding1 Events Unit Selection - Hero Shop [205.50, 124.50] is clicked by Player Any Player
Actions General - If (Conditions) then do (Actions) else do (Actions) If ((Triggering player) is in (Players on team 1)) == True Then Unit - Change ownership of (Triggering unit) to player (Triggering player) and Change Color Else
i could also make a different building for each player, but it would save me a lot of work if i could just fix this bug
And using an Interact ability that only targets allies wont do?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hey,
I managed to make seperate buildings for each player which spawn at map init, very strange but it has actually fixed the problem. The problem use to ocuur whenever there were 4 or more players in the game, 1 person would get everything with half life :S But now that i have seperate buildings for each player it magically doesnt happen anymore, took me a little more work but im very happy, thnx for the attention though.
greets!
@DrSuperEvil: Go
apparently it didnĀ“t fix the problem, and a player reported something new, All his units have 50% max life not just the heroes just 1 player in the game gets all units at 50% max life. it really ruins my game since its a modification of desert strike and if your units have 50% life there is no way to win. Still it only happens to a player if there are 4 or more people in the game. Im thinking about sending you the map to have a look if your interested since its really killing me. but im a bit embaressed about the mess.
@DrSuperEvil: Go
so here's the map... see the first post!
@Rice87: Go
Without testing the map, my suggestion would be to double check that everyone playing has their handicap set to 100%. If someone has handicap set to 50%, it would make sense that all of their units would have 50% hp. I tried it once in a custom game, and that is what happened to me.
@Roflpwninator: Go
Hey man, Thnx for your tip! this has probably saved my map :] atleast i haven't experienced the bug since i changed it! here's the thing:
i went to the game variant menu thingy and saw that player 1,2,3,4 were maually set to 100% while player 5,6 were [Default 100%] handicap. when i put the default off it would automatically flip to 50% handicap so maybe there is a bug in the Default 100% handicap, its very strange anyways i have put player 5,6 manually to 100% now. I think this fixed the bug so thnx!! i will probably repost if i experience it again, but for now im very happy :]