In my RPG map I've been working on I need help coming up with some unique spells that match the following criteria:
Must be terran in origin. As in would be realistic for the terran race to have/use the spell.
Make sense to be on the unit.
Unique from other spells or at least very different. Maybe slightly similar
I will do all the work on the spells, I just really need some help with ideas. There is going to be 3 tiers of heroes. Heroes should have better spells as they progress in tiers. So tier 3 should ultimately have the best spells. Some of these abilities are from this website and credit will be given accordingly in game.
Below is the list of all heroes and what I've come up with so far. Some of the names will change to reflect more on the terran side. Like impale to something that makes sense on terran.
If you can contribute please reply. None of these spells are locked in place so if you feel it would make more sense on another hero, let me know!
Tier 1:
Marine:
Passive = 10% critical strike chance
Hunter's Mark =
10% dmg recieved from all sources and X dmg dealt
Concussive Grenade =
80% slow and dmg
Spider Mines =
Orginal sc2 spell
Berserkers Rage =
25% damage and armor increase
Medic:
Passive = Life regeneration
Heal/Blind =
Heals friendly or put a dot on enemy for X dmg and red weapon range to melee
Chain Healing =
Heal that bounces
Irradiate =
Orginal sc2 spell
Plague =
Dot that reduces stats and deals dmg. Will also jump endless if enemy units in range that haven't already been infected.
Marauder:
Passive = Energy Regen while focus fire is turned off
Concussive Rocket =
Damage and stun
Care Package =
Regular grenade that does dmg
Focus Fire =
1.5 activation time. While going into this mode recieve a range and attack speed bonus. Each shot in this mode drains mana and you cannot move.
Mortar Strike =
Like nuclear strike but 5 drops
SCV:
Passive = Armor bonus
Place auto turret =
Like ravens
Plase Peridition Turret =
Splash dmg turret like above
Proliferation =
10% buff that increases stats
EMP grenade =
Standard orginal spell + dmg done
Reaper:
Passive = 10% Evasion chance
Penetrating Shot =
dot dmg and armor reduction
Toxic Shot =
dot dmg
Rocket Boost =
Speed increase and armor bonus
G-4 Cluster Bombs =
Standard SC2 spell
Ghost:
Passive = Range and vision bonus
Bind =
Deals dmg to units that move away from the circle.
Sticky Grenade =
Grenade that sticks to a unit and blows up for splash dmg after x seconds.
Take Aim =
Snipe with a prep time
Nuclear Strike =
Standard SC2 spell with increased cast times.
Firebat:
Passive = 10% damage return
Molotov Cocktail =
Damage and a taunt
Terrifying Roar =
AOE fear and dot dmg
Immolation =
Activated spell that drains mana and puts a dmg shield around hero.
Fireball =
Shoots a fireball of dmg
Tier 2 Heroes:
Merc Marine:
Passive = Haste Aura - 20% Attack Speed Increase
Displacement =
Teleport with damage increase
Flashbang =
AOE DMG and blind
Paralyzing Shot =
Dmg and root
Dark energy shot =
AOE damage
Merc Marauder:
Passive = Imbued Bullets - Destroy 1 points of energy per weapon hit
Yamato Cannon =
Yamato with 1 second charge
Missile Pods =
Orginal Sc2 Spell but targeting ground also
Thermal Missile =
AOE dmg plus dot dmg
Artillery Barrage =
Orginal SC2 spell without channel or odin sounds
Predator:
Passive = Savage Strikes - Basic attacks deal extra splash dmg
Pounce =
Leap to teh target location stunning and dealing dmg
Overdrive =
% stat increase
Reverberate =
AOE dmg plus movement/attack speed reduction
Shadow Strike =
Teleports multiple times dealing dmg
Spectre:
Passive = Mana Regeneration
Spirit Shock =
Damage and slow effect
Ultrasonic Pulse =
Ortinal SC2 Spell with damage
Psionic Lash =
Orginal SC2 Spell
Psionic Shockwave =
Aoe dmg and knockback
Merc Firebat:
Passive = Corrosion Aura - Reduces enemy armor by 20%
Flame Shock =
int and dot dmg also makes target burn
Lava Burst =
dmg + extra if burning
Deflector Shield =
Castable buff that reduces 20% of incoming damage for 5 seconds
Flamestrike =
AOE dmg blast
Tier 3 Heroes:
Nova:
Passive = Domination
Morale Boost =
Friendly buff to dmg/armor
Energy Trap =
Traps targeted unit in a forcefield that deals damage
Disorientate =
Drenches enemy units in a toxic liquid, causing their movement speed to be reduced, and have a chance to miss on attacks
Shrink Ray =
Damage and armor/speed reduction
Tychus:
Passive = Battle Prowess - Attacks deal splash damage and has a chance to evade incoming damage
Debilitating Shot =
Dot, silence, and attack damage reduction
Lightning Shells (chain lightning) =
Lighting attack that bounces
Penetrating Rounds =
Increase range, attack speed, and attacks slow the enemy
Razor Swarm =
AOE Dmg
Raynor (Sniper Rifle):
Passive = Invigoration - Gives a 30% chance to dodge an attack and a 30% chance to deal 2 times normal damage
Penetrator Round =
Orginal SC2 Spell
Point Defense Drone =
Blocks incoming missiles as well as shoots enemies
Cloak =
Cloaks unit. Breaks if attacks. Also increases dmg on next attack.
Cripple =
Reduce attack/movement speed and dmg it deals and deal dmg over time
Egon:
Passive = Command Aura - Movement speed and life regen
Graviton Prison =
Lifts target into the air and steals life
Temporal Rift =
Orginal SC2 Spell but with damage
Soul Drain =
Dot as well as silence and life steal
Condenser Shot =
AOE dmg spell that absorbs life and heals caster
Tosh:
Passive = Slow Aura - Decreases nearby enemy units' movement speed by 30%
Mindblast
AOE Confusion and damage
Psi Shield =
Damage Immunity - 3 seconds
Consumption =
Target enemy unit and convert thier life into energy
Shocking Grasp =
Electrical charge dealing dot dmg and locks enemies in place. Bounces
Rory:
Passive = Disintegration Aura - Damage
Flaming Betty =
Orginal SC2 Spell
Gravity Beam =
Pulls enemy target to you stunning and damaging them
Howl of Terror =
Deals DMG and reduces enemy attack damage
For passive spells I would like to see some auraa, such as health/energy regen, damage/speed increase, or maybe an aura that makes all units deal a little splash damage :p
Ah ok so instead of some of the auras that I have being in a spell slot. You think it would be better as a passive. I like that idea actually. I would rather the heroes have 4 active abilities.
Less dupe spells and more original creations! Yes I see many WC3 spells there.
Do not forget auras can also cripple enemies. You also are lacking summons/buildables like a drone or turret. Next to the nicked original spells there are very few with a cast time/channeled. What about some player control changers, maybe change random number to hostile for a few secs for confusion. You got any drop and forget spells next to the mines? Do not forget damage taken reduction buffs. As stated some energy/shield regen skills would be good.
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Ya the corruption aura reduces enemy armor. I could do an aura that deals damage lol in a small amount. The SCV has two summonables. Auto turret and peridition turret and rory has his flaming better spell.
I can't think of any terran channeled spells or even how I would make one that would make sense. The only controller changer I have is nova's domination. I do like the idea of a mass aoe changer confusion.
As for drop and forget spells, like what? I think spider mines and the turrets are the only ones. Give me some ideas! I think like some kind of trap would be cool.
The firebat has a 10% damage reduction passive, but your saying do that for a buff you can cast on another hero?
Tosh has that psi shield which is like defensive matrix and as for a skill that gave mana regen, I guess I could do one like that.
In my RPG map I've been working on I need help coming up with some unique spells that match the following criteria:
I will do all the work on the spells, I just really need some help with ideas. There is going to be 3 tiers of heroes. Heroes should have better spells as they progress in tiers. So tier 3 should ultimately have the best spells. Some of these abilities are from this website and credit will be given accordingly in game.
Below is the list of all heroes and what I've come up with so far. Some of the names will change to reflect more on the terran side. Like impale to something that makes sense on terran.
If you can contribute please reply. None of these spells are locked in place so if you feel it would make more sense on another hero, let me know!
Tier 1:
Marine:
Medic:
Marauder:
SCV:
Reaper:
Ghost:
Firebat:
Tier 2 Heroes:
Merc Marine:
Merc Marauder:
Predator:
Spectre:
Merc Firebat:
Tier 3 Heroes:
Nova:
Tychus:
Raynor (Sniper Rifle):
Egon:
Tosh:
Rory:
@Zero0018: Go
For passive spells I would like to see some auraa, such as health/energy regen, damage/speed increase, or maybe an aura that makes all units deal a little splash damage :p
@LaxSalmon: Go
Ah ok so instead of some of the auras that I have being in a spell slot. You think it would be better as a passive. I like that idea actually. I would rather the heroes have 4 active abilities.
Less dupe spells and more original creations! Yes I see many WC3 spells there.
Do not forget auras can also cripple enemies. You also are lacking summons/buildables like a drone or turret. Next to the nicked original spells there are very few with a cast time/channeled. What about some player control changers, maybe change random number to hostile for a few secs for confusion. You got any drop and forget spells next to the mines? Do not forget damage taken reduction buffs. As stated some energy/shield regen skills would be good.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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@DrSuperEvil: Go
Ya the corruption aura reduces enemy armor. I could do an aura that deals damage lol in a small amount. The SCV has two summonables. Auto turret and peridition turret and rory has his flaming better spell.
I can't think of any terran channeled spells or even how I would make one that would make sense. The only controller changer I have is nova's domination. I do like the idea of a mass aoe changer confusion.
As for drop and forget spells, like what? I think spider mines and the turrets are the only ones. Give me some ideas! I think like some kind of trap would be cool.
The firebat has a 10% damage reduction passive, but your saying do that for a buff you can cast on another hero?
Tosh has that psi shield which is like defensive matrix and as for a skill that gave mana regen, I guess I could do one like that.
Thanks for the ideas.
Just was trying to give inspiration.
Do not forget you have the Apply Force effect to throw stuff around.
No team or single target shield/energy regen?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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@DrSuperEvil: Go
The only force move I have is the pounce. I tried to make a knockback shot, but I couldn't get the unit to move away from the hero so I dropped it x.x
As for the single target shield/energy regen. I added in some abilities that have a duel effect.