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Question about actors: i know how to create this ability by editing actors of every unit, but its too much work if i have too many units. Is there a way to use one common actor for this ability? Example of actor:
Behavior.Polymorph.on ::Host ModelSwap->sheep Behavior.Polymorph.of ::Host ModelSwap->"unit`s native model"
Problem is how to get unit`s native model?
The Simple actor type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
??? but how to swap unit`s model back from sheep model? In ModelSwap action i can only choose from existing models.
Could always just set the main unit to 0 opacity and create a Model type actor attached to it.
@DrSuperEvil: Go
Ah, thx, now i understand your method =).
Question about actors: i know how to create this ability by editing actors of every unit, but its too much work if i have too many units. Is there a way to use one common actor for this ability?
Example of actor:
Behavior.Polymorph.on
::Host ModelSwap->sheep
Behavior.Polymorph.of
::Host ModelSwap->"unit`s native model"
Problem is how to get unit`s native model?
The Simple actor type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
???
but how to swap unit`s model back from sheep model? In ModelSwap action i can only choose from existing models.
Could always just set the main unit to 0 opacity and create a Model type actor attached to it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ah, thx, now i understand your method =).