I really don't know what happened... All of my unit's actors are messed up.
Here're errors that I get when i place a unit [8/17/2011 12:43:46 AM] Warning: Got NULL model when trying to set CModel[].
[8/17/2011 12:43:49 AM] Warning: More than one CActorUnit persisting in the same unit scope:
And here's screenshot
Does anybody knows what happened and how to solve that?
A screenshot of your involved actors as well as their events is needed if you want any help at all. It's impossible to guess what you did wrong just by seeing the end result as well as 2 error messages. Actors are far too complex for that...
I have had the exact same problem with allot of units that i try to solve. Some parts i have solved but i still have that error.
Fist of all did i get rid of that irritating ball, i found that i had a event that made it happen, i removed the event but in the game i still get the message.
I have checked the event and compared it to a almost identical unit and the eventlist looks exactly the same now.
Please take allot at what can be wrong, i have many units just like this and i have no clue how to fix them.
I did get another error message when i killed the unit...
Sounds more like a lack of destroying the old actor before revive (odds are your unit persists after death infinitely to allow the rez?). Still nice use of the ref set event action, never thought of that.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I really don't know what happened... All of my unit's actors are messed up.
Here're errors that I get when i place a unit
[8/17/2011 12:43:46 AM] Warning: Got NULL model when trying to set CModel[].
[8/17/2011 12:43:49 AM] Warning: More than one CActorUnit persisting in the same unit scope:
And here's screenshot
Does anybody knows what happened and how to solve that?
A screenshot of your involved actors as well as their events is needed if you want any help at all. It's impossible to guess what you did wrong just by seeing the end result as well as 2 error messages. Actors are far too complex for that...
@Hobrow: Go
Marauders actor is default! I didn't change anything.
Did you try to attach something to it?
Then you probably added an actor message like this to an actor of yours:
This creates this particular actor at every single unit. The sphere is an indicator, that said actor uses no or an invalid model.
Ok, thanks for a fast answer, I'll try to find this event.
Looks like you are trying to create two unit actors and an actor that lacks a model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah, It was event
Huge thanks, guys!
I have had the exact same problem with allot of units that i try to solve. Some parts i have solved but i still have that error.
Fist of all did i get rid of that irritating ball, i found that i had a event that made it happen, i removed the event but in the game i still get the message.
I have checked the event and compared it to a almost identical unit and the eventlist looks exactly the same now.
Please take allot at what can be wrong, i have many units just like this and i have no clue how to fix them.
I did get another error message when i killed the unit...
Sounds more like a lack of destroying the old actor before revive (odds are your unit persists after death infinitely to allow the rez?). Still nice use of the ref set event action, never thought of that.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg