I add a laser beam when i attack based on a behaviors i gain. trigger remove the behavior as soon as i stop attacking and thats when the actor should be destroyed but what it does it just leave the model on the spot for some time and then destroy it ?!? check image what i mean, it just left it there and 0.5 sec later it was removed. what can be causing this?
hmmmmmmmmmmmm..
So you have this behavior that adds something extra to your unit and whenever he stops attacking or dies the behavior should be removed.
Well to me a lot of different things can cause this and since you havent gave much explanation how you did this im just going to say:
look at the actor and add event
I add a laser beam when i attack based on a behaviors i gain. trigger remove the behavior as soon as i stop attacking and thats when the actor should be destroyed but what it does it just leave the model on the spot for some time and then destroy it ?!? check image what i mean, it just left it there and 0.5 sec later it was removed. what can be causing this?
@Sherlia: Go
hmmmmmmmmmmmm.. So you have this behavior that adds something extra to your unit and whenever he stops attacking or dies the behavior should be removed. Well to me a lot of different things can cause this and since you havent gave much explanation how you did this im just going to say: look at the actor and add event
@Rice87: Go
Here is what i did. I added a set opacity to it, and then destroyed it and the same when it was created.
Some models leave some residual visuals behind after destroying. Try adding a Set Visibility actor message, that worked for me for other models.