Hey, i'm working on a spell casting system that uses buffs to trigger and unlock abilities.
For this example ill use the Queen but add a new buff called "sick"
What "sick" will do is unlock the Queen's spell creep tumor, i need to cast "sick" on myself in order for Creep Tumor to become available.
This is the type of thing i'm after, i want to eventually create a series of buffs that need to be active on a unit in order to unlock spells.
For thoes of you who have played invoker in DoTA it's kind of that idea, how he has to buff orbs in order to activate spells.
Does anyone know where i could start to learn about how to create something like this?
I believe in the buff modification tab you can enable and disable abilities but Im not sure how you would disable the ability in the first place. Another way would be through a requirement on the button which checks for the buff. Hope this helps a little bit and is sort of correct =P
yes you can with the requirement but as in the enable and disable that wont work as in i presume there should be more then one behavior but i can talk to you more on it check my Skype below vv
My "WoW Warlock in SC2" map has the warlock that gets 4 extra spells if he's in demon form. Demon Form places a buff on the Warlock, and the 4 abilities can only be seen on the command card and used when the Buff is active on the Warlock.
I used Requirement along the line of
Show
Behavior Warlock Completed At Unit
Use
Behavior Warlock Completed At Unit
All you would need to do is the same basically, except have your buffs be a permanent duration.
Alternatively, You can use the Enable/Disable Ability field in the behavior's Modifications + field. You specify which ability is enabled by the buff. You just set the ability as default disabled.
OH, and this should really be moved to the Data Section.
Hey, i'm working on a spell casting system that uses buffs to trigger and unlock abilities. For this example ill use the Queen but add a new buff called "sick" What "sick" will do is unlock the Queen's spell creep tumor, i need to cast "sick" on myself in order for Creep Tumor to become available.
This is the type of thing i'm after, i want to eventually create a series of buffs that need to be active on a unit in order to unlock spells.
For thoes of you who have played invoker in DoTA it's kind of that idea, how he has to buff orbs in order to activate spells.
Does anyone know where i could start to learn about how to create something like this?
cheers!
I believe in the buff modification tab you can enable and disable abilities but Im not sure how you would disable the ability in the first place. Another way would be through a requirement on the button which checks for the buff. Hope this helps a little bit and is sort of correct =P
yes you can with the requirement but as in the enable and disable that wont work as in i presume there should be more then one behavior but i can talk to you more on it check my Skype below vv
My "WoW Warlock in SC2" map has the warlock that gets 4 extra spells if he's in demon form. Demon Form places a buff on the Warlock, and the 4 abilities can only be seen on the command card and used when the Buff is active on the Warlock.
I used Requirement along the line of
All you would need to do is the same basically, except have your buffs be a permanent duration.
Alternatively, You can use the Enable/Disable Ability field in the behavior's Modifications + field. You specify which ability is enabled by the buff. You just set the ability as default disabled.
OH, and this should really be moved to the Data Section.