My map makes plentiful use of walkable doodads (like the stone zealot base) and units that have a "jump ability". The jump ability is a launch missile effect that launches the caster.
If the unit is on a walkable and jumps, the unit will ignore the walkable and sink to the terrain height for the start point of the jump. Conversely if the jump ends on a walkable, the unit will land at terrain height before reverting to the walkable height.
try to create some temporary model or site actor right before the leap to store the bearings. Then, after the launch effect occurs try to SetBearingsFrom/SetPositionFrom that actor. It may not work though cuz i didn't try that myself yet. The data is tricky cuz you don't know the exact moment the unit actor become guided by mover, so you can try delay that SetPositionFrom message by 0.0625 sec with timer, etc.
My map makes plentiful use of walkable doodads (like the stone zealot base) and units that have a "jump ability". The jump ability is a launch missile effect that launches the caster.
If the unit is on a walkable and jumps, the unit will ignore the walkable and sink to the terrain height for the start point of the jump. Conversely if the jump ends on a walkable, the unit will land at terrain height before reverting to the walkable height.
Ideas?
@PirateArcade | I make games | Ask me things on Discord
try to create some temporary model or site actor right before the leap to store the bearings. Then, after the launch effect occurs try to SetBearingsFrom/SetPositionFrom that actor. It may not work though cuz i didn't try that myself yet. The data is tricky cuz you don't know the exact moment the unit actor become guided by mover, so you can try delay that SetPositionFrom message by 0.0625 sec with timer, etc.
Adjust the impact site of the Action actor used. Or at least the SOps applied to it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I found an easy fix by looking at Dehaka and his jump ability. Changed the hero unit's actor to a missile actor, and everything works as intended.
@PirateArcade | I make games | Ask me things on Discord