Guys just started messing with movers. Is there any chance to make missile permanently rotating around desired unit while following it (but not hit this unit). I tried to make it but my missiles always travels in some direction but not rotating around one point.
Does it have to be a missile? Otherwise, I would suggest a rotating attachment (like an invisible mothership) with your desired graphics attached to it.
I am recently working on locus swarm style ability. i made it with strafe weapon, but now i want to try another thing. So my caster will spawn a few missiles from desired attachment point ( it does matter) after that this units start orbit around it. I want two units orbit clockwise another two counterclockwise, every unit need his orbit to be little higher than previous. Also i would like to add three phases of this ability, for example in first phase radius of this rotation is X, in second phase its Y, on third its set back to X and after that units return to caster and heals depending on how many missiles returned.
Okay i write alot but as for now i just want to make one missile, that is launched from caster and starts to orbit around with fixed radius.
Guys just started messing with movers. Is there any chance to make missile permanently rotating around desired unit while following it (but not hit this unit). I tried to make it but my missiles always travels in some direction but not rotating around one point.
Does it have to be a missile? Otherwise, I would suggest a rotating attachment (like an invisible mothership) with your desired graphics attached to it.
I am recently working on locus swarm style ability. i made it with strafe weapon, but now i want to try another thing. So my caster will spawn a few missiles from desired attachment point ( it does matter) after that this units start orbit around it. I want two units orbit clockwise another two counterclockwise, every unit need his orbit to be little higher than previous. Also i would like to add three phases of this ability, for example in first phase radius of this rotation is X, in second phase its Y, on third its set back to X and after that units return to caster and heals depending on how many missiles returned.
Okay i write alot but as for now i just want to make one missile, that is launched from caster and starts to orbit around with fixed radius.
bump... C'mon guys, so powerful editor cant handle this thing? .. i am disapointed. Just want units smoothly rotating around another dynamic unit.
Look, try experimenting yourself. All I think might help is a guidance mover with a large power slide and slow turning.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg