I have an unit, that create some fog(Ability type is behavior). The problem is I want this fog is created in the ground. I have some camera rotate resource that permits to see the fog flying around the unit.. :(
There is a way to make my flying unit create this fog in the ground and keep flying normally?
Using the moment, I want to change the color of units that are caught inside the fog. I know it is possible to do in actors, but how could I set it up in the fog's actor?
Well about the 'an unit', it's related to the sound, not to the written. Then the sound of 'u'='y', ask's for 'a''. So the correct is "a unit".
Well, I was using the Portuguese Way of thinking, so followed the wrong rule.
I still can't make my fog on the ground. I found a way to create this above the unit, but no under. It is setting the position in events. but don't work if I try to put negative values. Still crying...
Yahoo!!!
I've found. Thank you for the help. You told about Localoffset operation. Well, I've looked at LurkerSOpOffset.Then I used it to make my own LocalOffsetSop actor. :D
And I could put it in the Site Operation. (And I found this in my portuguese too, hehe. (It's too late to give up on my version of the editor, It would be expendable to re-install, I mean Laziness :D )
Thank you sir.
Now, my unit is flying above the Fog. I liked it a lot. Uhuuu!!!
Thanks a lot Sir. :D
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Hey everyone!!.
Here I am again. :) :) :)
I have an unit, that create some fog(Ability type is behavior). The problem is I want this fog is created in the ground. I have some camera rotate resource that permits to see the fog flying around the unit.. :(
There is a way to make my flying unit create this fog in the ground and keep flying normally?
Using the moment, I want to change the color of units that are caught inside the fog. I know it is possible to do in actors, but how could I set it up in the fog's actor?
Maybe, you could use a Local Offset site operation to lower the fog by the flying height of your unit.
On a side note, is "an unit" correct? In school we learned words beginning with a vowel = an, but for unit, it sounds wrong...
@Kueken531: Go
Thank you Sir.
Well about the 'an unit', it's related to the sound, not to the written. Then the sound of 'u'='y', ask's for 'a''. So the correct is "a unit". Well, I was using the Portuguese Way of thinking, so followed the wrong rule.
I still can't make my fog on the ground. I found a way to create this above the unit, but no under. It is setting the position in events. but don't work if I try to put negative values. Still crying...
Did you use a Site Operation? Those are perfectly capable of negative height values.
I'm having some trouble with the translation of the resource names. They are not exactly. Right now I'm not sure where am I looking at.
Tip: Use the english editor version, saves you a lot of trouble.
No idea, what Site Operation would be translated in... well, whatever language your SC2 version is ;)
I could help you with this, if it happens to be german, nothing else ;)
Yahoo!!! I've found. Thank you for the help. You told about Localoffset operation. Well, I've looked at LurkerSOpOffset.Then I used it to make my own LocalOffsetSop actor. :D
And I could put it in the Site Operation. (And I found this in my portuguese too, hehe. (It's too late to give up on my version of the editor, It would be expendable to re-install, I mean Laziness :D )
Thank you sir.
Now, my unit is flying above the Fog. I liked it a lot. Uhuuu!!!
Thanks a lot Sir. :D