Doesn't work, for example, get a fleet of void rays, A-move them towards a group of enemies. Soon your void rays will all be inside eachother (lol). It doesn't seem to matter what you set as their seperation radius or any other radius, which is why I am wondering if there is any other way to stop this happening.
Could always use an Apply Force force effect to move them away if they are close enough using the Location Range validator and a buff with a periodic Search Area effect.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is there a way to stop air units, typically when they attack, from clumping together and forming one small singularity of air units?
Increase their collision radius?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Doesn't work, for example, get a fleet of void rays, A-move them towards a group of enemies. Soon your void rays will all be inside eachother (lol). It doesn't seem to matter what you set as their seperation radius or any other radius, which is why I am wondering if there is any other way to stop this happening.
Could always use an Apply Force force effect to move them away if they are close enough using the Location Range validator and a buff with a periodic Search Area effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg