I wish to know what behaviour/ability/stat is responsible for the maximum number of gatherers (scvs, etc) that can harvest from one mineral unit at a time. Presently it's 3, I want to increase it.
If I am correct, only 1 unit can harvest a mineral field at the same time. Other units will get redirected to other mineral fields or will be ordered to wait until the mineral field comes available. The number 3 you're talking comes from that, optimally, the amount of time that it takes for a worker to travel from a mineral field to the command center/hatchery/nexus is the same amount of time it takes for a worker to complete harvesting 5 minerals. Usually, optimal conditions aren't met, which means that 3 workers yield the optimal amount of minerals.
If I'm correct the MULE gather ability has a flag or something to override the 1 gatherer limit.
At the top of the Stats tab of the "SCV - Gather" ability there's a "Flags" section, which has "Bypass Resource Queue" tickable. Ticked and it works :D
Hello everyone,
I wish to know what behaviour/ability/stat is responsible for the maximum number of gatherers (scvs, etc) that can harvest from one mineral unit at a time. Presently it's 3, I want to increase it.
@nodgene: Go
If I am correct, only 1 unit can harvest a mineral field at the same time. Other units will get redirected to other mineral fields or will be ordered to wait until the mineral field comes available. The number 3 you're talking comes from that, optimally, the amount of time that it takes for a worker to travel from a mineral field to the command center/hatchery/nexus is the same amount of time it takes for a worker to complete harvesting 5 minerals. Usually, optimal conditions aren't met, which means that 3 workers yield the optimal amount of minerals.
If I'm correct the MULE gather ability has a flag or something to override the 1 gatherer limit.
@Eldrazor: Go
:O You're right!
At the top of the Stats tab of the "SCV - Gather" ability there's a "Flags" section, which has "Bypass Resource Queue" tickable. Ticked and it works :D
Thanks!
Else simulate the harvest system and adjust the number per mineral patch. I will release a version soon of that one.
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