Problem: These defense structures attack units with no problem but when enemy buildings/structures are placed within range, they do not get attacked. the units that come out of these producing structures/buildings get killed as well.. and units attack these defense structures.. and placing an enemy defense structure within range of another, they do absolutely nothing to each other.
The bunker uses the missile turret weapons, including the hellstorm and the longbolt missiles and attacks both air and ground. Photon cannon uses the default weapon air and ground also. same goes for the spine crawler for air and ground.
ex: of target filters.. identical for all 3 defense structures. each belonging to their rightful races.
I want the bunker to be able to attack a spawning pool. if either are placed within the attack range of the defense structure. what else do i need to change?
Im not sur ewhat else to do. me and another have been working to solve this problem ALL day lol. Add me on skype so I can pass you a version. We have set the filters, to parent values.. flags.. effects.. it doesnt work.. copy paste values from a photon cannon and a command center flags and even compared unit attributes from melee maps.
I know that this is possible because in melee you can cannon rush. You can spine crawler rush as well. It just doens tmake sense and maybe im just not looking in the right area. this map is on its uphill climb for attention. was at 3 and a half stars with the new publish Ive got 5 star ratings all the way through. it was suggested that these defense structures attack structures because sometimes players like to build in their enemies base. a defense structure would discourage this.
Well if you could tht would be great. Unedited, the photon cannon fires perfectly fine. This might be a bug with the editor and I'm going to assume as much if there is no solution found.
Since you're the only one responding to this post, I'm guessing either no one has bumped into this problem, or they don't want to waste their time telling me that it cannot be fixed.
Problem: These defense structures attack units with no problem but when enemy buildings/structures are placed within range, they do not get attacked. the units that come out of these producing structures/buildings get killed as well.. and units attack these defense structures.. and placing an enemy defense structure within range of another, they do absolutely nothing to each other.
The bunker uses the missile turret weapons, including the hellstorm and the longbolt missiles and attacks both air and ground. Photon cannon uses the default weapon air and ground also. same goes for the spine crawler for air and ground.
Field Missile Turret - Longbolt Missile Weapon: Target Filters Required: Visible; Excluded: Missile, Stasis, Dead, Hidden, Invulnerable
ex: of target filters.. identical for all 3 defense structures. each belonging to their rightful races.
I want the bunker to be able to attack a spawning pool. if either are placed within the attack range of the defense structure. what else do i need to change?
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
Sounds like a filter issue on either the weapon or the effects used by the weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Im not sur ewhat else to do. me and another have been working to solve this problem ALL day lol. Add me on skype so I can pass you a version. We have set the filters, to parent values.. flags.. effects.. it doesnt work.. copy paste values from a photon cannon and a command center flags and even compared unit attributes from melee maps.
I know that this is possible because in melee you can cannon rush. You can spine crawler rush as well. It just doens tmake sense and maybe im just not looking in the right area. this map is on its uphill climb for attention. was at 3 and a half stars with the new publish Ive got 5 star ratings all the way through. it was suggested that these defense structures attack structures because sometimes players like to build in their enemies base. a defense structure would discourage this.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
Just pm a version to me on this problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Problem 1 the hellstorm missile damage effect requires Air under the filters of the Damage effect.
I would redo the altered Attack ability since that probably is messing with the targeting.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I made those changes and it didn't work.
Did you actually make it work in the map file I sent you? I wouldnt be here asking for help if it was a simple fix.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
Not tried altering your map.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well if you could tht would be great. Unedited, the photon cannon fires perfectly fine. This might be a bug with the editor and I'm going to assume as much if there is no solution found.
Since you're the only one responding to this post, I'm guessing either no one has bumped into this problem, or they don't want to waste their time telling me that it cannot be fixed.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
I have just lacked the time to look into it seriously. Will try to solve when I can.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg