Validator Question:
I have a unit with an aura that boosts damage. The Aura works fine but I am trying to add a validator so that it only applies to a single type of Unit, lets call the unit "monster". I made a Unit-type Validator and put it on the temporary behavior that buffs damage in the Behavior: Validators (Remove)+ area. The buff is not showing up on the "Monster" or any other units for that matter.
-What would the Source type be? Target? Caster? Is this even the right place to put the validator? How do I make this work?
Baneling Question:
I created an enemy that uses the Banelings model but uses a melee attack (like zergling claws). How do I get the Baneling to play the rolling animation instead of the regular walking one?
Also, Volatile Burst still shows up as a Weapon on the unit even though it and all Baneling behaviors have been removed. How can I remove this?
Thanks a ton for any Help. Pretty newb questions, I know.
Solved Validator Question: The issue was Search filter needed "Player" selected, even though they are were AI controlled units (?not sure why?). And the Validator: Unit+ needed to be set to Target.
Hi all,
Validator Question: I have a unit with an aura that boosts damage. The Aura works fine but I am trying to add a validator so that it only applies to a single type of Unit, lets call the unit "monster". I made a Unit-type Validator and put it on the temporary behavior that buffs damage in the Behavior: Validators (Remove)+ area. The buff is not showing up on the "Monster" or any other units for that matter.
-What would the Source type be? Target? Caster? Is this even the right place to put the validator? How do I make this work?
Baneling Question: I created an enemy that uses the Banelings model but uses a melee attack (like zergling claws). How do I get the Baneling to play the rolling animation instead of the regular walking one?
Also, Volatile Burst still shows up as a Weapon on the unit even though it and all Baneling behaviors have been removed. How can I remove this?
Thanks a ton for any Help. Pretty newb questions, I know.
-RJA
Solved Validator Question: The issue was Search filter needed "Player" selected, even though they are were AI controlled units (?not sure why?). And the Validator: Unit+ needed to be set to Target.
Bane ling roll answer here: [http://www.sc2mapster.com/forums/development/data/51398-rolling-animation-de-banelings/]
Volatile Burst: (Basic) UI: Equipment Array+ Removed it from here.
Ugh just delete this thread it's a total embarrassment lol