I do not mean auto acquire. I want to have Attack as a single use ability. As in, my Marine shoots once when it is used. If I want him to shoot again, I use it again. I refrained from posting here in case it was easy to find, but I've looked through everything I could think of that could possibly relate to this, and have not found anything. I tried searching for it, but I only found people talking about auto target acquiring.
I do not want to use triggers to make my unit stop firing. This should be possible with just the Data editor.
Could always try the Click Response behaviour combined with an issue order to cast an Effect - Target ability.
You could always try the Unit Compare Field validator if you can find the right string to enter so that the unit can only attack if the target has been right clicked.
The trouble is if you want to attack with a weapon it needs the attack ability and that is tempremental (as is the arm magazine ability) though that might be able to be fixed with the Unit Compare Order Count validator.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I do not mean auto acquire. I want to have Attack as a single use ability. As in, my Marine shoots once when it is used. If I want him to shoot again, I use it again. I refrained from posting here in case it was easy to find, but I've looked through everything I could think of that could possibly relate to this, and have not found anything. I tried searching for it, but I only found people talking about auto target acquiring.
I do not want to use triggers to make my unit stop firing. This should be possible with just the Data editor.
Could always try the Click Response behaviour combined with an issue order to cast an Effect - Target ability.
You could always try the Unit Compare Field validator if you can find the right string to enter so that the unit can only attack if the target has been right clicked.
The trouble is if you want to attack with a weapon it needs the attack ability and that is tempremental (as is the arm magazine ability) though that might be able to be fixed with the Unit Compare Order Count validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg