I got an acid ability that's working but the sound played is the lurkers voice. I'm using the roach saliva as the missile for the ability but it won't play a sound. How do I play sounds?
Create a new Actor, based on Sound, Parent SoundOneShot, or something like that. I'm doing this from the top of my head, so bear with me. Make sure you like a sound file to this actor.
In the events, have this:
SoundDone
Destroy
Weapon.Custom.AttackStart
Create
If there's a sound bug or something, try adding this third event:
There's several ways to hook up a sound to a missile ability. You can set up the actor to play a sound on effect.acidthing.launchmissile or the impact, effect.acidthing.damage. You can also go into the missile actor's launch assets and impact map...something like that. Go into one of the game's missile attacks, and look for the sounds...then use explain link to learn how it's set up. That's what I do for everything. :)
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I got an acid ability that's working but the sound played is the lurkers voice. I'm using the roach saliva as the missile for the ability but it won't play a sound. How do I play sounds?
@Keyeszx: Go
Create a new Actor, based on Sound, Parent SoundOneShot, or something like that. I'm doing this from the top of my head, so bear with me. Make sure you like a sound file to this actor.
In the events, have this:
If there's a sound bug or something, try adding this third event:
That's the basics.
There's several ways to hook up a sound to a missile ability. You can set up the actor to play a sound on effect.acidthing.launchmissile or the impact, effect.acidthing.damage. You can also go into the missile actor's launch assets and impact map...something like that. Go into one of the game's missile attacks, and look for the sounds...then use explain link to learn how it's set up. That's what I do for everything. :)