The cost field in a modify unit effect is design to alter the ability costs on a unit. See the wiki or the vulture spider mine drop ability as an example.
I've already saw that. The problem is that I want to add a cooldown to an ability if at least one target is hit, by adding a Modify unit in the Set impact effect. I choosed the ability in the Ability field, 1 for the Fraction - Cooldown field and 89 to the Cost - Usage Cooldown Time. The Impact unit is set as Source. Nothing more.
Aaaaand it don't work in the right way. So I think there's something I don't know.
The base cooldown of the ability is 1 sec., and the effect only add 6 sec. when it is supposed to add 89s.
@ZeShmoutt: Go Have you tried CASTER as the impact unit? And have you tried to cast the ability a second time? The way it works I'd say it wouldn't add the cooldown right away, but would work for the next cast.
As far as I know the Modify unit effect for cooldowns is bugged and does not work at all. However that information is about 6 months old. Might be fixed already.
I can't figure out how the Cost field in the Modify unit effect is working. Can anybody help me ?
@ZeShmoutt: Go
The cost field in a modify unit effect is design to alter the ability costs on a unit. See the wiki or the vulture spider mine drop ability as an example.
I've already saw that. The problem is that I want to add a cooldown to an ability if at least one target is hit, by adding a Modify unit in the Set impact effect. I choosed the ability in the Ability field, 1 for the Fraction - Cooldown field and 89 to the Cost - Usage Cooldown Time. The Impact unit is set as Source. Nothing more.
Aaaaand it don't work in the right way. So I think there's something I don't know.
The base cooldown of the ability is 1 sec., and the effect only add 6 sec. when it is supposed to add 89s.
@ZeShmoutt: Go Have you tried CASTER as the impact unit? And have you tried to cast the ability a second time? The way it works I'd say it wouldn't add the cooldown right away, but would work for the next cast.
Same efficiency as with Source. It adds only 6 sec.
I tried with 1335 (as 89/6 = 15 so 89*15 = 1335) and that's better : it adds... 84 sec. It will be faaaaaar crazier than I expected.
Erm 15*6 = 90... Sure it is not a fraction of the cd?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
As far as I know the Modify unit effect for cooldowns is bugged and does not work at all. However that information is about 6 months old. Might be fixed already.
I'm sure I wrote ~ 15. Well, edited. If that's a fraction, so the CD should be 1335s as the base CD is 1 sec.
@Hobrow : It seems not :D