title says what I'm looking for, i haven't found such option in behavior modifications, how it can be done?
theres such an options as Minimum Duration Bonus Minimum and Maximum, so i bet theres data solution for that.
Are you saying that you have a stackable behavior but you want each individual stack to have its own independent duration?
Well each stack refreshing duration and i want each stack to increase duration time by 1 second, so if its 1 stack duration is 7 if 2 - 8 if 3 - 9 etc, more stacks, longer duration.
do some tests with the duration overwrite and the duration bonus fields and tell us the results.
if duration overwrite index relates to the number of stacks = jackpot, if it is relativ tothe level of a behaviour ability then you can try to work with a dummy ability and increase the level.
do some tests with the duration overwrite and the duration bonus fields and tell us the results.
if duration overwrite index relates to the number of stacks = jackpot, if it is relativ tothe level of a behaviour ability then you can try to work with a dummy ability and increase the level.
tried all combinations, nothing works, only one thing worked is random duration bonus, but it works only with first stack and when u refresh it bonus goes away, but i didn't try level of behavior yet, how it works? Never done anything like this.
get a behaviour ability, add a buff, lvl it up and check if the bonus duration adds to the uff with each lvl, if yes you might do a workaround in this direction, otherwise some ideas:
readd the buff after it runs out. you can validate the number of stacks and use an effect with "apply duration" for every combination possible.
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title says what I'm looking for, i haven't found such option in behavior modifications, how it can be done? theres such an options as Minimum Duration Bonus Minimum and Maximum, so i bet theres data solution for that.
dam i posted it few times because of bad internet connection, sorry.
Are you saying that you have a stackable behavior but you want each individual stack to have its own independent duration?
Well each stack refreshing duration and i want each stack to increase duration time by 1 second, so if its 1 stack duration is 7 if 2 - 8 if 3 - 9 etc, more stacks, longer duration.
do some tests with the duration overwrite and the duration bonus fields and tell us the results.
if duration overwrite index relates to the number of stacks = jackpot, if it is relativ tothe level of a behaviour ability then you can try to work with a dummy ability and increase the level.
tried all combinations, nothing works, only one thing worked is random duration bonus, but it works only with first stack and when u refresh it bonus goes away, but i didn't try level of behavior yet, how it works? Never done anything like this.
get a behaviour ability, add a buff, lvl it up and check if the bonus duration adds to the uff with each lvl, if yes you might do a workaround in this direction, otherwise some ideas:
readd the buff after it runs out. you can validate the number of stacks and use an effect with "apply duration" for every combination possible.