So, I'm making an RPG. I really dislike how small the world is really, so I scaled down all the units. I actually got it looking really nice, and it allows us to save soo much space. At the moment, I've run into this issue which will soon be a big issue with units and their aggro radius, as well as their call for help radius. It appears that when I attack the units, all the units within about 5-10 range come in to attack (and with the new proportions, this is a huge area) so I get around 10-15 mobs attacking me at once.
I've tried reducing the call for help radius inside of the gameplay data field inside the data editor with no luck. Is there any way to get this so I don't pull everything around me when I attack a target?
It appears that I somewhat figured out the problem. I was using broodlings, which apparently have a very large call for help radius for other broodlings, but when experimenting with other types of units, they don't seem to have this problem. Any way to fix this?
So, I'm making an RPG. I really dislike how small the world is really, so I scaled down all the units. I actually got it looking really nice, and it allows us to save soo much space. At the moment, I've run into this issue which will soon be a big issue with units and their aggro radius, as well as their call for help radius. It appears that when I attack the units, all the units within about 5-10 range come in to attack (and with the new proportions, this is a huge area) so I get around 10-15 mobs attacking me at once.
I've tried reducing the call for help radius inside of the gameplay data field inside the data editor with no luck. Is there any way to get this so I don't pull everything around me when I attack a target?
@Tyman2007: Go
It appears that I somewhat figured out the problem. I was using broodlings, which apparently have a very large call for help radius for other broodlings, but when experimenting with other types of units, they don't seem to have this problem. Any way to fix this?
maybe just edit the search on the dmg effect
and just make an radius and disable call for help or enter the value that u want for help calling in the search area
Stats - Minimum Scan Range 5 in the weapon
is the attack aggro range, don't know if it affects calling help