I need to create what is essentially a creep trail with a different model whenever a specific unit (in this case a baneling) attacks.
I want to do this via the attack actor for the baneling. This way I can keep down on triggering and it's just more efficient.
Is there any way to do this?
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I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
@Yaksmanofage: Go
Look at the creep tumor.
You might be able to just apply the creep behavior to the baneling. I'll warn you though, creep like this can cause severe performance issues.
I looked at the creep behaviors but I didn't see a place to change model. I'll look at the creep tumor later but....
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Do you want an actual creep trail with just a different model but the same functionality creep has? Should it show on the attacking unit (the baneling) while it is on attack move or should it be on the targets after they got hit?
Is the trail just visual or do you want it to have some sort of functionality?
Before knowing all of that I can already tell you that you can't use the creep if you want to use a different model, all creep on the map will always have the same model. You can change the appearance, but it will also change the appearance of all the other creep.
Creep Trail with a different model. It should move with the baneling like it would move with an overlord toggling it's creep generation ability only is activated by attack not an ability.
So there is no way to change the model? I already have an actor, I just need a way to implement it like I've described.
Should I link all the actors associated with what I am trying to accomplish? I don't ask for help in the data section often but it seems logical that you might want to see those things.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
The creep texture if part of the terrain. The creep is gererated by a Generate Creep type behaviour that uses footprings from the Footprints data type to create it. Just need a Model type actor for the visuals.
As for the on attack you need it to apply the behaviour with the weapon and a buff with a duration. When the buff expires it applies a Remove Behavior effect to remove the creep generator.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm looking all over and in neither footprints or the behavior is there a section for a model. Where do I add the model for visuals?
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
I looked for it in the Textures section of the data editor but I couldn't find creep....
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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I need to create what is essentially a creep trail with a different model whenever a specific unit (in this case a baneling) attacks.
I want to do this via the attack actor for the baneling. This way I can keep down on triggering and it's just more efficient.
Is there any way to do this?
@Yaksmanofage: Go Look at the creep tumor.
You might be able to just apply the creep behavior to the baneling. I'll warn you though, creep like this can cause severe performance issues.
@ckSynergy: Go
I looked at the creep behaviors but I didn't see a place to change model. I'll look at the creep tumor later but....
Wait, what are we talking about here?
Do you want an actual creep trail with just a different model but the same functionality creep has? Should it show on the attacking unit (the baneling) while it is on attack move or should it be on the targets after they got hit?
Is the trail just visual or do you want it to have some sort of functionality?
Before knowing all of that I can already tell you that you can't use the creep if you want to use a different model, all creep on the map will always have the same model. You can change the appearance, but it will also change the appearance of all the other creep.
@Bommes: Go
Creep Trail with a different model. It should move with the baneling like it would move with an overlord toggling it's creep generation ability only is activated by attack not an ability.
So there is no way to change the model? I already have an actor, I just need a way to implement it like I've described.
Should I link all the actors associated with what I am trying to accomplish? I don't ask for help in the data section often but it seems logical that you might want to see those things.
The creep texture if part of the terrain. The creep is gererated by a Generate Creep type behaviour that uses footprings from the Footprints data type to create it. Just need a Model type actor for the visuals.
As for the on attack you need it to apply the behaviour with the weapon and a buff with a duration. When the buff expires it applies a Remove Behavior effect to remove the creep generator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I'm looking all over and in neither footprints or the behavior is there a section for a model. Where do I add the model for visuals?
Under the events for the Model type actor. Get it to be created when the behaviour is applied and destroyed when the behaviour is removed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ohh, gotcha. Let me try it now.
EDIT: I couldn't get it to work...how do I edit the color of generic creep? It would make all of this much easier.
Anybody?
I looked for it in the Textures section of the data editor but I couldn't find creep....
Under the data type that used to be called Terrain texture Sets. It is now called Terrain Types.
The field layout is more or less the same still.
http://www.sc2mapster.com/wiki/galaxy/data/terrain-texture-sets/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
EDIT: never mind I found a tile that works.