I have an ability that sets off a "Wall" of Effects. In this case, it's a bunch of Create Unit effects with periodic offsets, making it spread Horizontally [+/- X axis].
This "Wall" is set up to Spread perpendicular to the caster, using a "Site Operation (Forward Vector)" Actor, almost identical to the Hellion's Attack Site Op.
The ability works. The wall of Units is created, they work as intended. Unfortunately, it's impossible to tell the Wall's shape before casting; a circular AoE cursor can not properly reflect the real AoE of this ability. To fix this, i've adjusted the Scale of my Cursor Splat actor [Similar to "Psi Storm Cursor Splat"] to stretch it along the X-axis, making it a horizontal line.
Unfortunately, i can't get the thing to face the right direction. I tried using another Forward Vector Site Op, but the effect was... odd, to say the least, and definitely didn't Work [Show the AoE properly]. I need the Splat to face away from the Caster, towards the location of the Cursor, rotating with movement of the Cursor. Alternatively, i need to make a separate Cursor Splat appear for each offset of the Persistent - Create Unit effect.
Anyone know how to do this? Or, failing that, whether or not it's possible?
Use resized Quad splats instead. Look at Kerrigan's "Psionic Shift" for references on how to set this up properly. Note that Kerrigan's ability is along the Y axis but changing it to X won't be too difficult.
If it is spawning units I would just use a few Model actors that are set to a reduced opacity. Use the SOpBasicScopeFollow SOp to get it to follow the cursor and be created by the cursor for the ability. Have the Site Operation (Forward Vector) SOp come second so it faces the caster then use a Site Operation (Explicit Rotation) SOp to get it to face the right way. You then just need to animate it to look like your spawned units when idling and then attach a few more Model actors at offsets hosted from your main one.
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I have an ability that sets off a "Wall" of Effects. In this case, it's a bunch of Create Unit effects with periodic offsets, making it spread Horizontally [+/- X axis].
This "Wall" is set up to Spread perpendicular to the caster, using a "Site Operation (Forward Vector)" Actor, almost identical to the Hellion's Attack Site Op.
The ability works. The wall of Units is created, they work as intended. Unfortunately, it's impossible to tell the Wall's shape before casting; a circular AoE cursor can not properly reflect the real AoE of this ability. To fix this, i've adjusted the Scale of my Cursor Splat actor [Similar to "Psi Storm Cursor Splat"] to stretch it along the X-axis, making it a horizontal line.
Unfortunately, i can't get the thing to face the right direction. I tried using another Forward Vector Site Op, but the effect was... odd, to say the least, and definitely didn't Work [Show the AoE properly]. I need the Splat to face away from the Caster, towards the location of the Cursor, rotating with movement of the Cursor. Alternatively, i need to make a separate Cursor Splat appear for each offset of the Persistent - Create Unit effect.
Anyone know how to do this? Or, failing that, whether or not it's possible?
Use resized Quad splats instead. Look at Kerrigan's "Psionic Shift" for references on how to set this up properly. Note that Kerrigan's ability is along the Y axis but changing it to X won't be too difficult.
If it is spawning units I would just use a few Model actors that are set to a reduced opacity. Use the SOpBasicScopeFollow SOp to get it to follow the cursor and be created by the cursor for the ability. Have the Site Operation (Forward Vector) SOp come second so it faces the caster then use a Site Operation (Explicit Rotation) SOp to get it to face the right way. You then just need to animate it to look like your spawned units when idling and then attach a few more Model actors at offsets hosted from your main one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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