I'm trying to locate the Sounds associated with some core alerts, such as “Insufficient Vespene Gas” or Building placement error. I have tried to look for them under Alerts, but I cannot locate them.
Of course I can find the Sound Data object under the sound files, I just don't know what alerts are referencing it.
Obviously I could just override the Sound files with other sounds, but besides being a "patchy" solution, this won't solve the problem of custom resources alerts, for example.
Sorry for the duplicate, then. But really I couldn't find it through my searches, and I really tried hard with different keywords. Do you mind pointing the thread out?
They are in the Sounds tab as I mentioned in my first post. You can override those. But, aside from the fact that overriding doesn't feel the best, as there are no Sound Data for Terrazine and Custom Resource, you cannot override them (they use the standard error sound)
@sunyatasattva: Go Maybe there is a .txt file controlling it somewhere. Several ui paths are defined in Assets.txt but I guess that one is for DDS files only.
Indeed, that's what I was thinking. Where should I look for those .txt files? Obviously inside my SC2Components I only have files that I modified somehow.
@sunyatasattva: Go You have to search the MPQ files, that is where I found Assets.txt. Considering Terrazine and the fourth resource are there since launch the file would be in the Core file or other WoL files.
Thank you. This is however still not what I am looking for: this are alerts for depleting resource nodes. What I am looking are alerts for insufficient resources, or building placement errors.
Since I work on a Mac I have a bit of a hard time finding an MPQ browser. I will try to look better, though: I think this might be the way to go t solve the mystery.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm trying to locate the Sounds associated with some core alerts, such as “Insufficient Vespene Gas” or Building placement error. I have tried to look for them under Alerts, but I cannot locate them.
Of course I can find the Sound Data object under the sound files, I just don't know what alerts are referencing it.
Obviously I could just override the Sound files with other sounds, but besides being a "patchy" solution, this won't solve the problem of custom resources alerts, for example.
I believe this problem came up before and was answered not two months ago.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry for the duplicate, then. But really I couldn't find it through my searches, and I really tried hard with different keywords. Do you mind pointing the thread out?
http://www.sc2mapster.com/forums/development/map-development/58662-text-editor-change-error-message-for-not-enough-terrazine/#p3
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I'm Sorry DrSuperEvil, but that is not what I am looking for. Besides, I even answered that question! :D
I am looking to change sound files and core alerts, not text strings.
Just look in the Sounds tab or the Alerts tab, they're definitely in there I've changed them before
@zorbotron: Go
They are in the Sounds tab as I mentioned in my first post. You can override those. But, aside from the fact that overriding doesn't feel the best, as there are no Sound Data for Terrazine and Custom Resource, you cannot override them (they use the standard error sound)
ResourceExhausted_ ?
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
Sorry, it comes up often enough to forget. Also this site has a lot of traffic.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@sunyatasattva: Go Maybe there is a .txt file controlling it somewhere. Several ui paths are defined in Assets.txt but I guess that one is for DDS files only.
@Cacho56: Go
Yes, there are some alerts there, but as you can see, none for Terrazine, Custom Resources and Building placement errors.
@SoulFilcher: Go
Indeed, that's what I was thinking. Where should I look for those .txt files? Obviously inside my SC2Components I only have files that I modified somehow.
@sunyatasattva: Go You have to search the MPQ files, that is where I found Assets.txt. Considering Terrazine and the fourth resource are there since launch the file would be in the Core file or other WoL files.
@sunyatasattva: Go
This should help you... You should create your own alerts, and assign them to the resource behaviors.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
@Cacho56: Go
Thank you. This is however still not what I am looking for: this are alerts for depleting resource nodes. What I am looking are alerts for insufficient resources, or building placement errors.
@SoulFilcher: Go
Since I work on a Mac I have a bit of a hard time finding an MPQ browser. I will try to look better, though: I think this might be the way to go t solve the mystery.