I'm adding the ability to train a couple different units at the Barracks, but I want them to only be trainable with a reactor, and in tandem.
I have the button for one, and it trains, and the train ability for both on the Barracks - Train ability, with a requirement to have a Reactor - How do I make it so when the button for Unit A is pressed on the Barracks, both Unit A and Unit B are trained in tandem? How do I make it so that cancelling one or the other cancels its compliment?
Well my next idea would be to look at the Reactor Add On for the Barracks as in it allows two of the same unit to be trained at once. You could possibly learn what you need to from that.
This is not the effect I want - That doesn't occupy a Queue Space at the Barracks.
I'll try what you suggest Super Doctor Evil.
Edit: I can't seem to figure out how Specialize abilities works. How do you use it to order a unit to train something?
After a few minutes messing around I'm able to train 3 marines at the same time. The only issue is that the third one doesn't show as training even though it is. Meaning only the first 2 marines show the progress bar while the third looks like its in queue but it does spawn with the others.
You might want to look into this more so all I did was modify the Nuclear Reactor - Queue Buff on the Barracks changing the Queue Count to 2 under the Behavior Tab.
EDIT: This well also work even if you wanted different units. example Marine Marauder and a Ghost could train at the same time.
@Projekton, read my original post, I specify that I need to train 2 different units, not 2 of the same. I'm pretty sure that DrSuperEvil's suggestion is what I want but I can't get it to work.
@SyphonEight: Go A specialize ability is lie a train ability or a research ability in how it can be queued, but instead of training or upgrading it casts an effect much like an instant ability when the queue finishes.
You could make the buttons link to an instant ability that when clicked orders the Barracks to train both units. The thing is if you already training a unit in that barracks one of these 2 new units will have to wait in the queue, so I'm not sure that's what you want.
Ready my post again. Training a Marine, Marauder and a Ghost at the same time isn't training 2 of the same it's training 3 completely different units at the exact same time from the same queue.
@SyphonEight: Go A specialize ability is lie a train ability or a research ability in how it can be queued, but instead of training or upgrading it casts an effect much like an instant ability when the queue finishes.
You could make the buttons link to an instant ability that when clicked orders the Barracks to train both units. The thing is if you already training a unit in that barracks one of these 2 new units will have to wait in the queue, so I'm not sure that's what you want.
Oh damn, I hadn't thought of that part... I guess I'll just use the effect method, it's better than nothing. Thanks all.
Basicly the Specialize ability can use used as an Effect - Instant but with several slots so you need only one ability instead of several, downside is it cannot be leveled. Get the ability to use a Set effect that uses two Issue Order effects to order the Train ability to train/cancel the units.
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from what i am gathering you want 3 units to spawn when you click one button for 1 que... right? such as 2 zerglings spawn from 1 egg, but different units. all you need to do is change go to DATA manager and click on the ability tab, go to barracks - train. double click on marine, scroll down to where it says
Field Barracks - Train
Ability: Unit + (Marine)
then click the + button to add units to this. such as ghost/marauder. so it looks like this...
Field Barracks - Train
Ability: Unit + (Marine|Marauder|Ghost)
now when you build a marine these units will be created also.
Think he wants to see them in the queue as well and not as a bulk train.
<</quote>>
hmmmm... can you stack buttons in the data editor? lol.. click the top one and the bottom to also fire? idk about that. but to train 3 units at the same time you just need to increase the Que command to 3 instead of 1. Field Queue (5)
Stats: Queue Count 1 <---change to 2,3,4,5..ect on how many units you want to build at the same time... however you get 3 units at the same time, the only thing is what you want to click. lol.
Look, everyone wants a certain unique style to their map. If he want to check that there are 3 empty queue slots each time he can click the button there is no problem.
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Quote from DrSuperEvil:
Look, everyone wants a certain unique style to their map. If he want to check that there are 3 empty queue slots each time he can click the button there is no problem.
----
its all good, just offering suggestions. :D
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I'm adding the ability to train a couple different units at the Barracks, but I want them to only be trainable with a reactor, and in tandem.
I have the button for one, and it trains, and the train ability for both on the Barracks - Train ability, with a requirement to have a Reactor - How do I make it so when the button for Unit A is pressed on the Barracks, both Unit A and Unit B are trained in tandem? How do I make it so that cancelling one or the other cancels its compliment?
Could use a Specialize ability for the interface that orders it to train/cancel both.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@SyphonEight: Go
In the abilities Info+ where the unit created is listed just add another unit.
This is not the effect I want - That doesn't occupy a Queue Space at the Barracks.
I'll try what you suggest Super Doctor Evil.
Edit: I can't seem to figure out how Specialize abilities works. How do you use it to order a unit to train something?
@SyphonEight: Go
Well my next idea would be to look at the Reactor Add On for the Barracks as in it allows two of the same unit to be trained at once. You could possibly learn what you need to from that.
After a few minutes messing around I'm able to train 3 marines at the same time. The only issue is that the third one doesn't show as training even though it is. Meaning only the first 2 marines show the progress bar while the third looks like its in queue but it does spawn with the others.
You might want to look into this more so all I did was modify the Nuclear Reactor - Queue Buff on the Barracks changing the Queue Count to 2 under the Behavior Tab.
EDIT: This well also work even if you wanted different units. example Marine Marauder and a Ghost could train at the same time.
@Projekton, read my original post, I specify that I need to train 2 different units, not 2 of the same. I'm pretty sure that DrSuperEvil's suggestion is what I want but I can't get it to work.
@SyphonEight: Go A specialize ability is lie a train ability or a research ability in how it can be queued, but instead of training or upgrading it casts an effect much like an instant ability when the queue finishes.
You could make the buttons link to an instant ability that when clicked orders the Barracks to train both units. The thing is if you already training a unit in that barracks one of these 2 new units will have to wait in the queue, so I'm not sure that's what you want.
@SyphonEight: Go
Ready my post again. Training a Marine, Marauder and a Ghost at the same time isn't training 2 of the same it's training 3 completely different units at the exact same time from the same queue.
Oh damn, I hadn't thought of that part... I guess I'll just use the effect method, it's better than nothing. Thanks all.
Basicly the Specialize ability can use used as an Effect - Instant but with several slots so you need only one ability instead of several, downside is it cannot be leveled. Get the ability to use a Set effect that uses two Issue Order effects to order the Train ability to train/cancel the units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Projekton: Go
from what i am gathering you want 3 units to spawn when you click one button for 1 que... right? such as 2 zerglings spawn from 1 egg, but different units. all you need to do is change go to DATA manager and click on the ability tab, go to barracks - train. double click on marine, scroll down to where it says Field Barracks - Train Ability: Unit + (Marine)
then click the + button to add units to this. such as ghost/marauder. so it looks like this... Field Barracks - Train Ability: Unit + (Marine|Marauder|Ghost)
now when you build a marine these units will be created also.
@tdhsst: Go
Think he wants to see them in the queue as well and not as a bulk train.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
<<quote 909862>>
<<reply 907760>>
Think he wants to see them in the queue as well and not as a bulk train.
<</quote>>
hmmmm... can you stack buttons in the data editor? lol.. click the top one and the bottom to also fire? idk about that. but to train 3 units at the same time you just need to increase the Que command to 3 instead of 1. Field Queue (5)
Stats: Queue Count 1 <---change to 2,3,4,5..ect on how many units you want to build at the same time... however you get 3 units at the same time, the only thing is what you want to click. lol.
Look, everyone wants a certain unique style to their map. If he want to check that there are 3 empty queue slots each time he can click the button there is no problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Quote from DrSuperEvil:
Look, everyone wants a certain unique style to their map. If he want to check that there are 3 empty queue slots each time he can click the button there is no problem.
----
its all good, just offering suggestions. :D