I suggest you take a look at the Marauder Mercenary (?), the dominion kill squad (I think..?). He uses two attack animations, always one after the other. The normal Marauder works probably too I guess, but haven't messed with him so...
on flags i clicked full close. all the animations work correctly know. except it fires my animation missle at the wrong time. after the ranger moves her bow down it fires making the projectile spawn sideways then fly out straight.
if i recall correctly it plays animation 1. then sets a "state" for the model.
then when it attacks again it plays a different animation based on that state level. which then sets the state back to normal.
so he rotates both his launchers.
be weary however.
blizzard have actually broken ALOT of animations and actor events.
you'll notice buildings/units that die in the air play the wrong animation.
zerg eggs dont spawn the egg death model anymore
You guys don't correctly understand me. I'm not trying to make multiple attack animations. I'm trying to make a "Multiple Animation Attack."
I want it to play all animations in a certain order for every single attack.
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Is there a way you can play multiple animations for an attack. I have 4 animations that need to play in order to make the attack look right.
This works so far but it only plays the opening for the first playthorugh. after that it only plays the content and closing.
I'm not really sure how, but I know it possible. What might work is creating four different weapons and have them play simultaneously?
@iSaintx: Go
I think that wont work.
@EFoG: Go
You could try instead of using "Weapon Start " event, u could use "Effect()Start/Impact/Stop" So u have more chooses where to play a animation.
something like the void seeker spell throw spheres? it uses multiple actors
I suggest you take a look at the Marauder Mercenary (?), the dominion kill squad (I think..?). He uses two attack animations, always one after the other. The normal Marauder works probably too I guess, but haven't messed with him so...
on flags i clicked full close. all the animations work correctly know. except it fires my animation missle at the wrong time. after the ranger moves her bow down it fires making the projectile spawn sideways then fly out straight.
marauder does it
if i recall correctly it plays animation 1. then sets a "state" for the model.
then when it attacks again it plays a different animation based on that state level. which then sets the state back to normal.
so he rotates both his launchers.
be weary however.
blizzard have actually broken ALOT of animations and actor events.
you'll notice buildings/units that die in the air play the wrong animation.
zerg eggs dont spawn the egg death model anymore
lots of stuff in actor events is broken currently
You guys don't correctly understand me. I'm not trying to make multiple attack animations. I'm trying to make a "Multiple Animation Attack."
I want it to play all animations in a certain order for every single attack.