I have this issue with strafing units(a.k.a interceptors) that possesses a weapon(other than it's strafing weapon) that has the ability to fire at targets within its firing arc even though that target is not being attacked by the strafing unit. However, when combined with the Strafe ability, this weapon will not fire automatically unless the Strafing unit targets an opponent. Is there anyway to solve this issue?
If you have trouble understanding what i'm getting at above, in short it's like this:
Carrier A has 5 EXTERNAL Interceptor Bs that has Weapons C with a 360 degree firing arc and with Continuous Scan. However, when Carrier A is moving, Weapons C on Interceptor Bs do not scan for targets automatically.
Technically the Interceptor IS the Carrier's weapon. You control the carrier. If the Carrier is attacking, the Interceptor is attacking. They're linked together.
What you could do is create a behavior that periodically does a search, and this search effect triggers a launch missile effect or whatever if a target is found. Distance is still limited by the Interceptors, though. But at least when the Carrier is moving through a group of enemies(IE Not Attacking) the behavior will be constantly searching and triggering the launch effect, making the appearance that the interceptors are attacking.
I have this issue with strafing units(a.k.a interceptors) that possesses a weapon(other than it's strafing weapon) that has the ability to fire at targets within its firing arc even though that target is not being attacked by the strafing unit. However, when combined with the Strafe ability, this weapon will not fire automatically unless the Strafing unit targets an opponent. Is there anyway to solve this issue?
If you have trouble understanding what i'm getting at above, in short it's like this: Carrier A has 5 EXTERNAL Interceptor Bs that has Weapons C with a 360 degree firing arc and with Continuous Scan. However, when Carrier A is moving, Weapons C on Interceptor Bs do not scan for targets automatically.
@Kildare88: Go
Technically the Interceptor IS the Carrier's weapon. You control the carrier. If the Carrier is attacking, the Interceptor is attacking. They're linked together.
What you could do is create a behavior that periodically does a search, and this search effect triggers a launch missile effect or whatever if a target is found. Distance is still limited by the Interceptors, though. But at least when the Carrier is moving through a group of enemies(IE Not Attacking) the behavior will be constantly searching and triggering the launch effect, making the appearance that the interceptors are attacking.
it already shoots out electric arcs... are your graphics a little slow?