a simple question. Is there a way with data module to develop a Buff to increase the vital regeneration fraction of a unit?
I only see Flat possibilties in the Buff behaviour, not a fraction.
E.g. To double a unit its life regeneration by a buff.
Unfortunately no, there's no way to do with with behaviors. Not sure if it can or can't be done with triggers, I'm a little rusty with the editor. Vital regen fraction is in Heroes of the Storm though, so it's most likely going to be in LotV as well.
Hi There,
a simple question. Is there a way with data module to develop a Buff to increase the vital regeneration fraction of a unit? I only see Flat possibilties in the Buff behaviour, not a fraction.
E.g. To double a unit its life regeneration by a buff.
Can someone give me advice?
Kind regards,
Maarten Eekhof
Unfortunately no, there's no way to do with with behaviors. Not sure if it can or can't be done with triggers, I'm a little rusty with the editor. Vital regen fraction is in Heroes of the Storm though, so it's most likely going to be in LotV as well.
Okay, Thanks for the reply ! :D
In reply to triggers, there is a "set unit property" action, so it shouldn't be too hard with that. I imagine it would look something like this:
I know how to trigger it, but my question is specificly about the Data Module. Anyway thanks for the reply, MaskedImposter.