Depends on when you want to pause it.
To pause it always you can add an event to the Death Model actor used by the unit's actor, with a term that validates the model it has at the moment (say Marine Death Acid) and the action is Animation Set Paused All (or Anim Set Paused All).
To pause only one specific unit's animation for like a cutscene, you should use a trigger like Send Actor Message to Actors in Region, seeking Death Model actors and again telling them to pause animations.
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Hey,
How pause unitdeath animation? Im not really good with data editor, so if you can explain me exactly step by step (actor, event, ect...)
Thanks
Depends on when you want to pause it.
To pause it always you can add an event to the Death Model actor used by the unit's actor, with a term that validates the model it has at the moment (say Marine Death Acid) and the action is Animation Set Paused All (or Anim Set Paused All).
To pause only one specific unit's animation for like a cutscene, you should use a trigger like Send Actor Message to Actors in Region, seeking Death Model actors and again telling them to pause animations.