I am trying to temporary modify the turret of a unit/weapon with a buff. However, it has only a Enable/Disable section in the buff behaviour and I'm not quite sure how this works. No succes so far.
Is there any possibility that I can temporary modify the turret's its Yaw Rate/speed and idle state (like Spin, Reset, Hold etc) by a buff?
Or someone knows a workaround?
What I am trying to make:
A tower which can shoot. It has an ability that increases it's Damage, attack speed and Yaw rating/speed (buff) over a period.
After de duration of the buff is expired, a debuff will activate that will cause the tower to be paralyzed, so unable to attack, turn, move or whatsoever (also stop spinning in it's idle state, as it does without the debuff). With this debuff I disabled Attack Ability and its weapon and some flags like attack and abilities.
Having problems with increasing the Yaw rate of the buff and the Idle State of the Debuff (Stop spinning).
So you're having trouble with the debuff, and you want the turret to not spin when the debuff is active? I would take a look at the frozen behaviors from the HoTS snow world missions. They pause the units in place (including their animations) when frozen.
So you're having trouble with the debuff, and you want the turret to not by DNSUnlocker"> spin when the debuff is active? I would take a look at the frozen behaviors from the HoTS snow world missions. They pause the units in place (including their animations) when frozen.
Sorry, my thread was a bit confusing. I rewrote the thread.
Increasing its Yaw Rate with the buff is a mistery to me and also the debuff with the idle state type.
Perhaps by having mulitple turrets and by disabling and enabling it by the buff/debuff. But doesn't work, lol.
I will check out your advice. Thanks.
If other people have more suggestions, please share. :D
Hi,
I am trying to temporary modify the turret of a unit/weapon with a buff. However, it has only a Enable/Disable section in the buff behaviour and I'm not quite sure how this works. No succes so far.
Is there any possibility that I can temporary modify the turret's its Yaw Rate/speed and idle state (like Spin, Reset, Hold etc) by a buff? Or someone knows a workaround?
What I am trying to make:
A tower which can shoot. It has an ability that increases it's Damage, attack speed and Yaw rating/speed (buff) over a period.
After de duration of the buff is expired, a debuff will activate that will cause the tower to be paralyzed, so unable to attack, turn, move or whatsoever (also stop spinning in it's idle state, as it does without the debuff). With this debuff I disabled Attack Ability and its weapon and some flags like attack and abilities.
Having problems with increasing the Yaw rate of the buff and the Idle State of the Debuff (Stop spinning).
Anybody has an idea?
Kind Regards,
Maarten Eekhof
So you're having trouble with the debuff, and you want the turret to not spin when the debuff is active? I would take a look at the frozen behaviors from the HoTS snow world missions. They pause the units in place (including their animations) when frozen.
Sorry, my thread was a bit confusing. I rewrote the thread.
Increasing its Yaw Rate with the buff is a mistery to me and also the debuff with the idle state type.
Perhaps by having mulitple turrets and by disabling and enabling it by the buff/debuff. But doesn't work, lol.
I will check out your advice. Thanks.
If other people have more suggestions, please share. :D
You could also try messing with the time scale field on the buff. It slows down/speeds up units.
@MaskedImposter: Go
Awesome. Perfect Solution!
Have it working with Time Scale. Unfortunate the tooltip of the attack speed won't change, but I think of something.
This thread can be closed.