I have a big problem that i just cant figure out whats wrong. I have manage to make stimpack work as an autocast ability that trigger perfect around all units except when it come to buildings, i just dont get stimpack to work vs buildings, i have checked all validators for the ability and also for autocast ability and even if i set the only requirement to "enemy" then ti still dont work vs buildings :/
This is so irritating, it ignore all buildings as "unit" to validate even if i set the validator to validate of the target is "bunker" it still ignore it as it not a unit to validate.
I haven't worked with validators much, but you could check to see if there's one for structures? Buildings don't count as units, so that may be the problem.
I have a big problem that i just cant figure out whats wrong. I have manage to make stimpack work as an autocast ability that trigger perfect around all units except when it come to buildings, i just dont get stimpack to work vs buildings, i have checked all validators for the ability and also for autocast ability and even if i set the only requirement to "enemy" then ti still dont work vs buildings :/
What can i be doing wrong??
This is so irritating, it ignore all buildings as "unit" to validate even if i set the validator to validate of the target is "bunker" it still ignore it as it not a unit to validate.
I haven't worked with validators much, but you could check to see if there's one for structures? Buildings don't count as units, so that may be the problem.
Checked the filters for the ability/search as well?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If i make a behavior that do a search area and issue order then ti works but when i just set the auto cast validator then it dont work :/
Freaking irritating that it for example trigger on a queen but not against a bunker.
Tick the "always a threat to attackers" box on your buildings, or give them a dummy weapon.
Also buildings are units as much as marines are units. Don't give out retarded advice.
Alternatively why not just drop the silly area validator, and just use an offensive autocast with range whatever and a filter for enemy units?