Has anyone noticed that anytime you attach an actor to another actor and offset it with a SOp, the attachment bounces a little as though it's loosely attached to the host? I have tried numerous different model types, actor types, "is local" and everything else I could think of. If anyone has found this annoying little glitch and found a work-around, please let me know.
Only ever seen that happen with the Variance Rotation SOp, but then again I tend to avoid AMs and always use Attachment SOps for each added model and always set the Host - Supporter - Subject to the closest model on the construct.
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I avoid the AMs as well, but it seems to happen with any attachment where I'm using a Site Operation (Local Offset) or, as you said, an explicit rotation. Any normal attachment, e.g. SOpAttachWeaponLeft, sticks tight to the host.
If you attach your custom SOp(Offset) to a Siege Tank's 'center', when your tank moves and comes to a stop, your tank will do the stop animation and your attachment won't move at all... it looks ridiculous especially depending on where you ultimately want your attachment since the tank comes to a stop and the momentum carries the weight slightly to the front and then back to neutral (think of a car stopping at a light, weight transfer).
If you attach your custom SOp(Offset) to a Siege Tank's 'weapon', your attachment will move and rotate with the turret, and will also be included in the stop animation because the turret/tank come to a stop... looks much more realistic.
I did however notice that the Siege Tank Merc, Siege Merc Morph, and Siege Mode Merc's attachment locations are slightly off from each other so that the attachments will 'slide' toward their "new" attachment point, even if it's 0.25 away, it's extremely noticeable and annoying.
How about posting your map, if you like? I can take a look at it... take a look at my YouTube channel (link in my sig) to check out all the attachment work I do. Checkout the Hulking Horror, Uber Tank, Overseer Weapon 2 and Overseer Weapon 4. I don't have any problems with my attachments anymore.
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Has anyone noticed that anytime you attach an actor to another actor and offset it with a SOp, the attachment bounces a little as though it's loosely attached to the host? I have tried numerous different model types, actor types, "is local" and everything else I could think of. If anyone has found this annoying little glitch and found a work-around, please let me know.
Only ever seen that happen with the Variance Rotation SOp, but then again I tend to avoid AMs and always use Attachment SOps for each added model and always set the Host - Supporter - Subject to the closest model on the construct.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I avoid the AMs as well, but it seems to happen with any attachment where I'm using a Site Operation (Local Offset) or, as you said, an explicit rotation. Any normal attachment, e.g. SOpAttachWeaponLeft, sticks tight to the host.
@NoMan4Hire: Go
Depends what you mean, exactly.
If you attach your custom SOp(Offset) to a Siege Tank's 'center', when your tank moves and comes to a stop, your tank will do the stop animation and your attachment won't move at all... it looks ridiculous especially depending on where you ultimately want your attachment since the tank comes to a stop and the momentum carries the weight slightly to the front and then back to neutral (think of a car stopping at a light, weight transfer).
If you attach your custom SOp(Offset) to a Siege Tank's 'weapon', your attachment will move and rotate with the turret, and will also be included in the stop animation because the turret/tank come to a stop... looks much more realistic.
I did however notice that the Siege Tank Merc, Siege Merc Morph, and Siege Mode Merc's attachment locations are slightly off from each other so that the attachments will 'slide' toward their "new" attachment point, even if it's 0.25 away, it's extremely noticeable and annoying.
How about posting your map, if you like? I can take a look at it... take a look at my YouTube channel (link in my sig) to check out all the attachment work I do. Checkout the Hulking Horror, Uber Tank, Overseer Weapon 2 and Overseer Weapon 4. I don't have any problems with my attachments anymore.