What I'm trying to achieve is mining laser that is showing when unit harvests minerals, but I'm having problems with setting up actors(Action/Beam) because animation just doesn't show up. For events I'm catching Ability.Harvest.Start/Ability.Harvest.End, maybe I need change settings for attachments?
What I'm trying to achieve is mining laser that is showing when unit harvests minerals, but I'm having problems with setting up actors(Action/Beam) because animation just doesn't show up. For events I'm catching Ability.Harvest.Start/Ability.Harvest.End, maybe I need change settings for attachments?
I want to achieve the same.
It is simple to create the beam actor like medivac. Problem for me is how to define the launch and impact map if there is no effect only a behaviour.
Create a hidden Model type actor created on the target of the effect and use that for the impact subject while the caster is the launch subject.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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