I have added a new abilty to the Mothership to warp in Zealots within a small range around the Mothership. The WarpGate ability is not used, because I could not limit the range and I could not make the Mothership not to count as a Warpgate. Instead of the WarpGate ability I am using a altered Launch Point Defence Drone ability. The zelots are "fired" with a beam to the target position. There is a supply check, Minerals are used, The Mothership can only drop up to 10 Zealots within a period (Ammo is slowly recharging). Late the other WarpGate units will be added, too. There is only thing missing:
I want to have the Warp In Effect for the Warp In without a build time. How could this be achieved?
I have added a new abilty to the Mothership to warp in Zealots within a small range around the Mothership. The WarpGate ability is not used, because I could not limit the range and I could not make the Mothership not to count as a Warpgate. Instead of the WarpGate ability I am using a altered Launch Point Defence Drone ability. The zelots are "fired" with a beam to the target position. There is a supply check, Minerals are used, The Mothership can only drop up to 10 Zealots within a period (Ammo is slowly recharging). Late the other WarpGate units will be added, too. There is only thing missing:
I want to have the Warp In Effect for the Warp In without a build time. How could this be achieved?
A Model type actor that is created by the effect probably using the SOpShadow SOp.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg