So I've copied a weapon and its corresponding effect and added it to the unit it is from. The weapon I've copied only targets air units. I made the copy only target ground units, and I changed its damage.
When I look in game at the unit, everything appears fine. The air weapon targets air and does X damage, the ground weapon targets ground and does Y damage. But when it comes to actually attacking, the ground weapon does X damage to units.
The ingame damage display is meaningless, it's controlled by a separate "damage display effect" field on the weapon. Make sure you've changed the effect that's actually applied by the weapon.
The relevant field is (None): Effect on the weapon, but the actual damage may occur later in the effect chain: Projectile weapons will have a Launch Missile effect, beams and multi-hit attacks will have a Create Persistent and some fancy attacks have upwards of 10 effects before the damage occurs.
What usually works if you have no clue is to navigate to the effect specified under (None): Effect, activate the Object Explorer (orange Observer icon in the top bar), then look through all listed effects until you find the one that deals damage. They're often marked with (Damage), but not all of them are.
So I've copied a weapon and its corresponding effect and added it to the unit it is from. The weapon I've copied only targets air units. I made the copy only target ground units, and I changed its damage.
When I look in game at the unit, everything appears fine. The air weapon targets air and does X damage, the ground weapon targets ground and does Y damage. But when it comes to actually attacking, the ground weapon does X damage to units.
The ingame damage display is meaningless, it's controlled by a separate "damage display effect" field on the weapon. Make sure you've changed the effect that's actually applied by the weapon.
The relevant field is (None): Effect on the weapon, but the actual damage may occur later in the effect chain: Projectile weapons will have a Launch Missile effect, beams and multi-hit attacks will have a Create Persistent and some fancy attacks have upwards of 10 effects before the damage occurs.
What usually works if you have no clue is to navigate to the effect specified under (None): Effect, activate the Object Explorer (orange Observer icon in the top bar), then look through all listed effects until you find the one that deals damage. They're often marked with (Damage), but not all of them are.
@Photoloss: Go
Yeah I forgot to change the launch missile. I've named them very similarly and the name goes off the field.
Works now, thanks.