I was working on a survival map which in the center has a structure to defend.
I got some different kind of hero´s that have to fight waves of enemy´s.
When the wave starts attacking the structure in the center some of my heroes it seem easily get aggro from the attack-units by just passing by but some other heroes it is harder to get aggro on the same units.
So i was wondering if theres anything else that increases a unit´s aggro except for the scan range on a weapon. more like an aggro field on the unit that is being attacked?? i mean its kinda weird how some heroes get good aggro and some dont while its the same unit with the same weapon
On the unit there's a field Combat - Target Priority or so. Not sure when/if units update their target selection if they're already attacking, but when they do they go by this number.
Ah cool it works, i gave all the heroes the same priority and gave the structure they have to defend a lower priority, then i let the attackers weapon scan continuously which unit is closer. Everything is acting how i want it now, thnx!
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Hey guys,
I was working on a survival map which in the center has a structure to defend. I got some different kind of hero´s that have to fight waves of enemy´s. When the wave starts attacking the structure in the center some of my heroes it seem easily get aggro from the attack-units by just passing by but some other heroes it is harder to get aggro on the same units.
So i was wondering if theres anything else that increases a unit´s aggro except for the scan range on a weapon. more like an aggro field on the unit that is being attacked?? i mean its kinda weird how some heroes get good aggro and some dont while its the same unit with the same weapon
On the unit there's a field Combat - Target Priority or so. Not sure when/if units update their target selection if they're already attacking, but when they do they go by this number.
@Photoloss: Go
Ah cool it works, i gave all the heroes the same priority and gave the structure they have to defend a lower priority, then i let the attackers weapon scan continuously which unit is closer. Everything is acting how i want it now, thnx!