I am having problems with which unit is selected/targeted when an order is issued with right mouse button. As in move to, and attack target unit orders.
Problem seems to have something to deal with having big models and being scaled down. As if the area to click on them is the size of the unscaled model. In the SS were the red X is, if clicked there, you click on the building. This makes it imposable to pick up the item.
Iv tried changing many fields but it only seems to effect how units are selected when you drag a box over them. selection layer and selection radius fields doesn't change how its selected with right click.
Most, if not all imported wow models seem have this selection problem, some worse then others. Doing this for a few builds would be find, but to every unit would seem like it would tax the computer badly..
Not really. Especially if you use a low demand model as the Unit actor.
There was the thread that solved the issue another way used a wow dragon. Forget the name of the thread though. was under miscellaneous about a year ago.
I am having problems with which unit is selected/targeted when an order is issued with right mouse button. As in move to, and attack target unit orders.
Problem seems to have something to deal with having big models and being scaled down. As if the area to click on them is the size of the unscaled model. In the SS were the red X is, if clicked there, you click on the building. This makes it imposable to pick up the item.
Iv tried changing many fields but it only seems to effect how units are selected when you drag a box over them. selection layer and selection radius fields doesn't change how its selected with right click.
One method is to disable the collision bounds on the model and have it as an attachment of a smaller invisible model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
that may work but is there any other way?
Most, if not all imported wow models seem have this selection problem, some worse then others. Doing this for a few builds would be find, but to every unit would seem like it would tax the computer badly..
Not really. Especially if you use a low demand model as the Unit actor.
There was the thread that solved the issue another way used a wow dragon. Forget the name of the thread though. was under miscellaneous about a year ago.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg