Hi, I have a question to those who are already experts of the data editor.
Let's say I want to have the basic missle turret of the terrans shooting at ground units. Ok that's not the problem, just taking out the flag in the weapon filter list.
But I want the two missles to NOT follow the target but impact at the location where the unit was when the tower launched its missles.
How would I do that the easiest way?
1.) Can I attach a search effect to the missle? If yes: how? And would this search be 2D or 3D? (since a missle that flies over a zergling and kills it will look strange :D )
If number 1.) isn't possible or if it would require too much work to make a good 3d collision, I will skip it.
2.) How would I make the missle to fly to the point where the unit was at its launch and not follow it?
3.) I guess if I adjust the impact effect to be a search or aoe damage effect it will work.
I know about persistant effects and periodic offsets, but i would really prefer to not use those for missle movement!
Hi, I have a question to those who are already experts of the data editor.
Let's say I want to have the basic missle turret of the terrans shooting at ground units. Ok that's not the problem, just taking out the flag in the weapon filter list.
But I want the two missles to NOT follow the target but impact at the location where the unit was when the tower launched its missles.
How would I do that the easiest way?
1.) Can I attach a search effect to the missle? If yes: how? And would this search be 2D or 3D? (since a missle that flies over a zergling and kills it will look strange :D )
If number 1.) isn't possible or if it would require too much work to make a good 3d collision, I will skip it.
2.) How would I make the missle to fly to the point where the unit was at its launch and not follow it?
3.) I guess if I adjust the impact effect to be a search or aoe damage effect it will work.
I know about persistant effects and periodic offsets, but i would really prefer to not use those for missle movement!
thanks, Rushhour
change the missile mover to something else, like tychus's toss grenade mover.
or go into the mover and change guidance to parabolic or ballistic instead ( i not sure which one)
Showed only weird behavior but not the desired effect. Movers are pretty strange :O
Try a non-guided mover like a lob that targets a point and a reasonable colision on the missile unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just set the target to point instead of unit, it should guide the missile to the target point, when the effect was launched.
For a search, try this:
http://forums.sc2mapster.com/resources/tutorials/10948-data-simple-one-shot-linear-attacks/
Its only possible 2d, I think, however I did not test this very much.
@ Kueken531: Thank you! Changing the target of the effect did the job perfectly fine.
Man, sometimes it so easy and you just don't see the right field :D